Full-force: Difference between revisions

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Game where all force powers are enabled.
Game where all [[Force Powers]] are enabled.


'''Common RCON Commands
'''Common RCON Commands


g_forceBasedTeams 1/0'''
g_forceBasedTeams 1/0'''
If set to 1, then the red team must use the dark side, the blue team must use the light side.
If set to 1, then the red team will be restricted to using the [[Dark Side]], and the blue team will be restricted to using the [[Light Side]].


'''g_forcePowerDisable'''
'''g_forcePowerDisable'''

Latest revision as of 20:45, 2 February 2006

Game where all Force Powers are enabled.

Common RCON Commands

g_forceBasedTeams 1/0 If set to 1, then the red team will be restricted to using the Dark Side, and the blue team will be restricted to using the Light Side.

g_forcePowerDisable Nothing is disabled if set to 0. All force powers are disabled if set to 262143. The number is the total of a bitfield with 15 bits, each bit representing a force power. 163837 for jump, offence and defense only.

other useful bit values for /g_forcepowerdisable include

   * 0=All Forces Enabled
   * 1=Heal (Light)
   * 2=Jump
   * 4=Speed
   * 8=Push
   * 16=Pull
   * 32=Mind Trick (Light)
   * 64=Grip (Dark)
   * 128=Lightning (Dark)
   * 256=Dark Rage (Dark)
   * 512=Protect (Light)
   * 1024=Absorb (Light)
   * 2048=Team Heal (Light, TFFA and CTF game modes only)
   * 4096=Team Energize (Dark, TFFA and CTF game modes only)
   * 8192=Drain (Dark)
   * 16384=Seeing
   * 32768=Saber Attack (Forces use, doesn't disable)
   * 65536=Saber Defend
   * 131072=Saber Throw
   * 262143=All Forces Disabled

g_forceRegenTime 200-0Specifies the force regeneration rate. Players will regain 1 force point every x milliseconds, where x is the value of this cvar. Default is 200.