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  • Disruption has some big differences from normal gameplay: *Gameplay speed is double the normal speed ...
    1 KB (186 words) - 18:12, 6 February 2006
  • ...by Slider. The mod has standard admin features, and a variety of different gameplay changes. ...
    229 bytes (35 words) - 23:46, 16 February 2009
  • Each of the different gametypes features a unique gameplay, allowing players to join a gametype that suits them best, and leaves lots ...
    449 bytes (62 words) - 13:14, 4 February 2006
  • ...ous Stormtroopers, to the lightsaber wielding Reborn. On the downside, the gameplay leaves a little to be desired. If you are expecting to have twirling, dodgi ...]], [[Siege]], [[TFFA]], [[CTF]], [[Duel]] and [[Power Duel]]. Multiplayer gameplay is coordinated into servers upon which several people can play together. Mo ...
    3 KB (510 words) - 14:42, 23 October 2008
  • A bind is a command that is set to a certain key. Most gameplay binds are set in the controls section of the main menu, but many different ...
    648 bytes (119 words) - 13:38, 3 August 2011
  • ...2 sub-admin levels: admin and knight and while it lacks many of the common gameplay features of other mods, it is much tidier and has extra emphasis on address ...e in some way regardless of whether there has been any modification to the gameplay code. ...
    10 KB (1,643 words) - 00:56, 2 August 2009
  • =Gameplay= ...
    2 KB (307 words) - 22:19, 19 January 2010
  • ...ademy]] due to other commitments and a general dislike for the 'cheapened' gameplay offered by [[Jedi Knight: Jedi Academy|JK3]] (when compared to [[Jedi Knigh ...
    4 KB (632 words) - 22:07, 27 June 2011
  • *Enhanced gameplay balance between no force and force jump settings.<br> ...
    4 KB (751 words) - 17:13, 28 February 2013
  • [[Category:Gameplay]] ...
    6 KB (1,003 words) - 18:33, 20 April 2014
  • .... Its the character behind the monitor. His behavour, his emotions and his gameplay. A Jedi, would naturaly be patient, nice, respective, helpful etc. But a Si ...
    11 KB (2,007 words) - 19:14, 23 March 2009
  • ...JK2 with his friends at elementary school before he owned it and loved the gameplay (especially the online multiplayer). ...
    10 KB (1,846 words) - 11:04, 10 August 2010
  • ...the user an unfair advantage over an opponent and that it would alter the gameplay and thus break the gaming experience. ...
    8 KB (1,250 words) - 11:11, 2 April 2014
  • ...hat he had practicly complete control in the game. The story was good, the gameplay was awesome, the graphics were great. The perfect game if you want to be a ...
    29 KB (5,347 words) - 15:14, 23 May 2009
  • ..., 2009: The Euro Fun Server is running the JAE mod for more fun events and gameplay ideas [http://thejediacademy.net/news_detail.php?f_id=978]. The server pass ...
    37 KB (5,648 words) - 09:44, 29 November 2011
  • ...s unintentionally) introducing factors that increase the randomness of the gameplay. Whatever the case may be, the main reasons as to why competitive play neve ...f competitive play, and secondly, the way internet latency heavily affects gameplay in JKA was a demotivating factor for both sides and made formal cross-conti ...
    151 KB (24,856 words) - 10:48, 2 March 2016
  • ...i Academy]] was announced; even more so when he found out that many of the gameplay mechanics would carry over from [[Jedi Knight: Jedi Outcast|JK2]], with exc ...
    51 KB (8,083 words) - 10:37, 2 March 2016