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	<id>http://archives.thejediacademy.net/index.php?action=history&amp;feed=atom&amp;title=Comics</id>
	<title>Comics - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://archives.thejediacademy.net/index.php?action=history&amp;feed=atom&amp;title=Comics"/>
	<link rel="alternate" type="text/html" href="http://archives.thejediacademy.net/index.php?title=Comics&amp;action=history"/>
	<updated>2026-06-03T07:41:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>http://archives.thejediacademy.net/index.php?title=Comics&amp;diff=2846&amp;oldid=prev</id>
		<title>Zeke-Asakura at 12:19, 4 June 2006</title>
		<link rel="alternate" type="text/html" href="http://archives.thejediacademy.net/index.php?title=Comics&amp;diff=2846&amp;oldid=prev"/>
		<updated>2006-06-04T12:19:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:19, 4 June 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;where the player has access to certain constraints which they can apply to physical objects in the world.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;where the player has access to certain constraints which they can apply to physical objects in the world.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;http://archives.thejediacademy.net/index.php/&lt;/del&gt;Comics-gmod Garrys &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mod &lt;/del&gt;Comics]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/ins&gt;Comics-gmod&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/ins&gt;Garrys &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mod &lt;/ins&gt;Comics&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key archives-wiki_:diff:1.41:old-2845:rev-2846:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Zeke-Asakura</name></author>
	</entry>
	<entry>
		<id>http://archives.thejediacademy.net/index.php?title=Comics&amp;diff=2845&amp;oldid=prev</id>
		<title>Zeke-Asakura at 12:17, 4 June 2006</title>
		<link rel="alternate" type="text/html" href="http://archives.thejediacademy.net/index.php?title=Comics&amp;diff=2845&amp;oldid=prev"/>
		<updated>2006-06-04T12:17:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:17, 4 June 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;GMOD is a modification for the popular first person shooter Half-Life 2, it creates a sandbox style environment&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;GMOD is a modification for the popular first person shooter Half-Life 2, it creates a sandbox style environment&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;where the player has access to certain constraints which they can apply to physical objects in the world.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;where the player has access to certain constraints which they can apply to physical objects in the world.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[http://archives.thejediacademy.net/index.php/Comics-gmod Garrys mod Comics]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key archives-wiki_:diff:1.41:old-2842:rev-2845:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Zeke-Asakura</name></author>
	</entry>
	<entry>
		<id>http://archives.thejediacademy.net/index.php?title=Comics&amp;diff=2842&amp;oldid=prev</id>
		<title>Zeke-Asakura at 11:56, 4 June 2006</title>
		<link rel="alternate" type="text/html" href="http://archives.thejediacademy.net/index.php?title=Comics&amp;diff=2842&amp;oldid=prev"/>
		<updated>2006-06-04T11:56:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;h1&amp;gt;Ja Comics&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There have been a number of comics created based around the Academy, mostly created for humour and a few laughs.&lt;br /&gt;
&lt;br /&gt;
These comics have grown popular and are on high demand. There have been comics created in two ways:&lt;br /&gt;
&lt;br /&gt;
-Garrys mod (GMOD)&lt;br /&gt;
&lt;br /&gt;
-Jedi Knight Academy (JK3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Jedi Knight Academy&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Creation of comics in the game Jedi Academy require a small or large group of people to be done correctly:&lt;br /&gt;
&lt;br /&gt;
-A Camera man&amp;lt;br&amp;gt;&lt;br /&gt;
-Actors&lt;br /&gt;
&lt;br /&gt;
The camera man takes screenshots of the actors doing certain tasks such as for example, fighting or conversing.&lt;br /&gt;
&lt;br /&gt;
The actors follow the directions of the camera man who is more like a director and photographer, they will perform attacks&lt;br /&gt;
and try to portray what ever the camera man wishes. Such as for example a simple saber swing.&lt;br /&gt;
&lt;br /&gt;
If the camera man wanted to show an attack he would ask the actor to perform that attack and&lt;br /&gt;
try to screenshot the certain stages or the mid stage of the attack where the screenshot would be most effective.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Garrys mod&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The main advantage of creation of comics in Garrys mod is that it requires no actors or external help.&lt;br /&gt;
&lt;br /&gt;
GMOD comics are created with ragdolls which are frozen place by a custom made weapon.&lt;br /&gt;
&lt;br /&gt;
GMOD is a modification for the popular first person shooter Half-Life 2, it creates a sandbox style environment&lt;br /&gt;
where the player has access to certain constraints which they can apply to physical objects in the world.&lt;/div&gt;</summary>
		<author><name>Zeke-Asakura</name></author>
	</entry>
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