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	<id>http://archives.thejediacademy.net/index.php?action=history&amp;feed=atom&amp;title=Delay</id>
	<title>Delay - Revision history</title>
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	<updated>2026-05-04T12:47:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://archives.thejediacademy.net/index.php?title=Delay&amp;diff=2428&amp;oldid=prev</id>
		<title>Proximo at 16:44, 8 March 2006</title>
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		<updated>2006-03-08T16:44:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A Delay is a pause in between swings during a [[combination]]. Most commonly seen in [[red stance]], delays are often used to confuse opponents, tricking them into thinking a fighter is finished his combo. A delay is achieved by letting go of the &amp;#039;&amp;#039;&amp;#039;[[primary fire]]&amp;#039;&amp;#039;&amp;#039; key and waiting a couple of seconds before executing the next swing in the combination. As they move in to counter-attack during the pause, the next swing comes to hit them. While they can be used in [[yellow stance]], delays are mainly used to change the timing of red stance combinations. &lt;br /&gt;
Delays are not possible on swings to the left.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>Proximo</name></author>
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