Full-force: Difference between revisions
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linked force powers/darkside/lightside |
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Game where all | Game where all [[Force Powers]] are enabled. | ||
'''Common RCON Commands | '''Common RCON Commands | ||
g_forceBasedTeams 1/0''' | g_forceBasedTeams 1/0''' | ||
If set to 1, then the red team | If set to 1, then the red team will be restricted to using the [[Dark Side]], and the blue team will be restricted to using the [[Light Side]]. | ||
'''g_forcePowerDisable''' | '''g_forcePowerDisable''' |
Latest revision as of 20:45, 2 February 2006
Game where all Force Powers are enabled.
Common RCON Commands
g_forceBasedTeams 1/0 If set to 1, then the red team will be restricted to using the Dark Side, and the blue team will be restricted to using the Light Side.
g_forcePowerDisable Nothing is disabled if set to 0. All force powers are disabled if set to 262143. The number is the total of a bitfield with 15 bits, each bit representing a force power. 163837 for jump, offence and defense only.
other useful bit values for /g_forcepowerdisable include
* 0=All Forces Enabled * 1=Heal (Light) * 2=Jump * 4=Speed * 8=Push * 16=Pull * 32=Mind Trick (Light) * 64=Grip (Dark) * 128=Lightning (Dark) * 256=Dark Rage (Dark) * 512=Protect (Light) * 1024=Absorb (Light) * 2048=Team Heal (Light, TFFA and CTF game modes only) * 4096=Team Energize (Dark, TFFA and CTF game modes only) * 8192=Drain (Dark) * 16384=Seeing * 32768=Saber Attack (Forces use, doesn't disable) * 65536=Saber Defend * 131072=Saber Throw * 262143=All Forces Disabled
g_forceRegenTime 200-0Specifies the force regeneration rate. Players will regain 1 force point every x milliseconds, where x is the value of this cvar. Default is 200.