Duel Mode: Difference between revisions
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Duel Mode is a special [[gametype]] in [[JK3]] where two fighters from everyone on the server fight eachother while everyone else watches in [[spectator]] mode. The winner continues to fight and the loser goes to the bottom of the list of those waiting to fight. Both fighters start with 100[[hp]] and the [[damagescale]] is adjusted to make hits do less damage - prolonging the fight. There are an entire group of [[duel maps]] that come standard with the game for players to enjoy this gametype on. | Duel Mode is a special [[gametype]] in [[JK3]] where two fighters from everyone on the server fight eachother while everyone else watches in [[spectator]] mode. The winner continues to fight and the loser goes to the bottom of the list of those waiting to fight. Both fighters start with 100[[hp]] and the [[damagescale]] is adjusted to make hits do less damage - prolonging the fight. There are an entire group of [[duel maps]] that come standard with the game for players to enjoy this gametype on. | ||
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"[[fraglimit]] 1" makes it so a fighter only has to win 1 duel to advance to the next fighter | "[[fraglimit]] 1" makes it so a fighter only has to win 1 duel to advance to the next fighter | ||
[[Category:Gametypes]] |
Revision as of 11:36, 18 January 2006
Duel Mode is a special gametype in JK3 where two fighters from everyone on the server fight eachother while everyone else watches in spectator mode. The winner continues to fight and the loser goes to the bottom of the list of those waiting to fight. Both fighters start with 100hp and the damagescale is adjusted to make hits do less damage - prolonging the fight. There are an entire group of duel maps that come standard with the game for players to enjoy this gametype on.
Typical Commands
"g_gametype 3" enables the duel gametype
"fraglimit 1" makes it so a fighter only has to win 1 duel to advance to the next fighter