Mouse Movement Techniques: Difference between revisions

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Maneuvers or attacks in the [[Jedi Knight: Jedi Academy]] that enhance damage and range capabilities through exploitation of the game engine.  Exploits have become a part of the mainstream online multiplayer of Jedi Knight: Jedi Academy with a large array of players using them.
Maneuvers or attacks in the [[Jedi Knight: Jedi Academy]] that enhance damage and range capabilities through exploitation of the game engine.  Exploits have become a part of the mainstream online multiplayer of Jedi Knight: Jedi Academy with a large array of players using them.
==Wiggles and Pokes==
Wiggles/Pokes are swings most commonly used with the red stance. The objective is to swing and move the blade back and fourth through the enemy by turning your mouse. If done correctly, it will kill a player in one hit.
==Spins==
Spins are exactly as the name suggests; a spin. Also, like Wiggles, normally used with red stance. The objective is to do massive damage by spinning your character during a swing at least 360 degrees.
==Sway==
Sway is an exploit used in the faster stances where scissors are possible. Sway are similar to spins, except that you do not turn a full circle; usually 45 to 90 degrees. The point of sway is usually to move forward fast with a scissor or to do massive damage.
==Transition==
A transition can only be used with Dual or Staff. A transition is when you are using the single style of Dual/Staff, swing, and switch back to two blades during mid-swing. The objective is often to break the opponent's defense.
==Extensions/Aim==
To some, this is not even considered an exploit as it is just aiming the saber. The point of extensions/aim is to turn your mouse so that the saber blade stays aimed in the enemy's direction. This makes it more likely for the saber to hit the target. Extensions are used to widen the range of your blade; same basic movement as aim.
==Drag==
The Drag can only be used with Single Medium, Single Fast, and Dual. When you swing your saber, cartwheel during the swing. If timed correctly, the damage dealt will be very high.
[[Category:Terminology]]
[[Category:Terminology]]

Revision as of 06:31, 13 February 2009

Maneuvers or attacks in the Jedi Knight: Jedi Academy that enhance damage and range capabilities through exploitation of the game engine. Exploits have become a part of the mainstream online multiplayer of Jedi Knight: Jedi Academy with a large array of players using them.


Wiggles and Pokes

Wiggles/Pokes are swings most commonly used with the red stance. The objective is to swing and move the blade back and fourth through the enemy by turning your mouse. If done correctly, it will kill a player in one hit.

Spins

Spins are exactly as the name suggests; a spin. Also, like Wiggles, normally used with red stance. The objective is to do massive damage by spinning your character during a swing at least 360 degrees.

Sway

Sway is an exploit used in the faster stances where scissors are possible. Sway are similar to spins, except that you do not turn a full circle; usually 45 to 90 degrees. The point of sway is usually to move forward fast with a scissor or to do massive damage.

Transition

A transition can only be used with Dual or Staff. A transition is when you are using the single style of Dual/Staff, swing, and switch back to two blades during mid-swing. The objective is often to break the opponent's defense.

Extensions/Aim

To some, this is not even considered an exploit as it is just aiming the saber. The point of extensions/aim is to turn your mouse so that the saber blade stays aimed in the enemy's direction. This makes it more likely for the saber to hit the target. Extensions are used to widen the range of your blade; same basic movement as aim.

Drag

The Drag can only be used with Single Medium, Single Fast, and Dual. When you swing your saber, cartwheel during the swing. If timed correctly, the damage dealt will be very high.