Competitive Play

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Competitive play occurs when two parties engage in a match with the victor being awarded a commonly desired good. The greater the perceived value of the good, the more competitive the event is going to be. Unlike the case with professional competitive sports, in JKA those goods rarely if ever include set material rewards like money prizes; instead, they are mostly centered around social goods like status, prestige and respect. The primary goal of competitive play in JKA is therefore the testing of one's merit and skills as a player or team against that of other competitors. The competitive event can take on various forms in various gametypes and although competition in CTF has a very long and powerful tradition in JKA, competition most often happens in the context of two parties engaging in some form of saber combat. In all cases, competitive play flourishes the most when situated within a larger organizational structure, like a reliable league or ranking system.

The History of Competitive Sabering

The history of competitive sabering is a cross between the history of formal competitive venues in general and the history of great clans and players in particular. Competitive sabering events are almost exclusively played without pickups and without force powers and are governed by a codified set of rules agreed upon by all the players.

Rulesets vary widely across events, but the two most common for duels are: The American standard of playing a match where the victor is determined by the player that first scores 10 points, with each point being awarded for a successful kill, and the health of both players resetting after each point. The second standard is the European ESL one where the victor of a given duel is determined by the player who either first scores 10 points or ends up with the most points after a 10 minutes timelimit, and where the player scoring a point continues on with the same amount of health and shields that he had left over from the previous fight.

Team Free For All matches are most often held across two rounds with either a specified fraglimit, timelimit or both, and the winner is almost always determined by counting up the points of both rounds together and awarding the team with the highest score. The most prestigious form of TFFA competition is the 3on3 or 4on4 format, also called Team Deathmatch (TDM), but 2on2 matches are not only widely popular, they are oftentimes highly acclaimed as well.

Although serious competition is definitely possible on heavily modded servers, it most often takes place on basejka or mods that strictly aim to preserved the original sabering environment as much as possible. The reasoning behind this insistence on unmodded servers is that the point of competitive play is to determine the better player simpliciter, that is without any qualification, whereas playing on mods like JA+ that significantly change the sabering system just adds such a qualification. A second popular argument is that modded servers inevitably make the sabering mechanics worse by (oftentimes unintentionally) introducing factors that increase the randomness of the gameplay. Whatever the case may be, the main reasons as to why competitive play never took off within communities favouring modded servers was on the one hand the lack of a central organizational structure, like a proper league, and on the other hand a lack of interest towards competitive play in general by players that frequented modded servers.

Strong Roots: Late 2003 to Late 2005

The early history of competitive play in JKA is now shrouded in a lot of darkness, because very little tangible information survived over the years. For a variety of reasons, the time period between the release of JKA and late 2005 features very little interaction between the American and European communities. This is primarily due to two factors: First, the fact that both sides had their own specialized competitive organzations, providing them with ample opportunity for formal means of competitive play, and secondly, the way internet latency heavily affects gameplay in JKA was a demotivating factor for both sides and made formal cross-continental competition more difficult.

America and BWN

Although shortly after the release of the game in September 2003 many high-profile clans had formed, like OoS, KoP, AIM and BSoV, the early period of American JKA was first and foremost the period of clan Master, a large but elite clan with roots in JK2 run by Master DarkStar. It would be Master that eventually set out to create a formal competitive venue in late 2003, dubbing it Bladeworks Network (BWN). However, although BWN provided a good competitive outlet for the American community as a whole, mostly because there was no real alternative, it lacked the necessary rigour for competitive play to truly flourish, as it had serious flaws that made the system prone to abuse and thus an unreliable means of tracking player skill. Despite its flaws, it was the only semi-formal league that the American competitive scene had at its disposal and so it attracted a lot of highly skilled players over the course of its lifetime.

In early 2004, after the dissolution of top clan OoS, WoV started becoming more respectable as a clan thanks to the efforts of Intrepid aka Kilroy, who took it upon himself to recruit a lot of top ex-OoS players. In just a few months WoV ascended from being an inactive JK2 clan to a serious force in competitive JKA, rivaling other great clans like BSoV, Seraph, JKT, DoX and Loi at that point. Master was still by far the most dominating clan though, with some of their members gaining an almost mythological reputation for their skill in combat.

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Master DarkStar could be often seen dominating American duel servers and he quickly acquired a great reputation.

Most prone to this kind of idolisation was Master DarkStar. He was at that time widely considered to have been the greatest of all players within the American competitive scene, with an unimaginable level of skill. He was the dominant force behind clan Master, both in terms of fighting prowess as well as administrative authority, and was for a year and a half the single most successful duelist on BWN. Many speculated that before the release of JKA he must have been an internal beta tester for the game, seeing as he was so far ahead of everyone else in terms of skill shortly after the game was officially released. Whatever the case may be, because DarkStar tried to maintain as high a standard of recruitment for clan Master as possible at that time, Master was thus a notoriously difficult clan to get into, with trialing periods spanning multiple months. It is therefore to noone's surprise that Master remained by far the most looked up to clan with the highest skilled members in North America, including such former greats as Sword, Predator, Psycho, SiNiStaR, Omega, Wick3D, Ninja! and Oldlady.

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The BWN Ladder in October 2005: WoV was rivaling Master at that time.

However, as time went by, so did WoV's prowess increase, so much so that the clan was eventually recognized as rivaling Master in terms of sheer skill. Things turned for the worse as some of Master's core members, most notably DarkStar himself, became more and more inactive towards the end of 2004 and Master suddenly and surprisingly disbanded in December of the same year. WoV used this opportunity to pick up some of the most notable ex-Masters, including former Master Viper, and became the de facto best American clan for its time.

Some of the other ex-Masters formed their own teams, as did Ironlung with Wu, Keyo with clan Prophet or Oldlady with clan Nurse, the latter of which became a temporary playing ground for a lot of former Masters, like Radman or Wick3D aka Raw. Others joined various miscellaneous clans, as did former Master LFT who joined clan YV. Most were either inactive or just simply retired, including Sword, Predator and Psycho.

It was in late 2004 that WoV was suddenly challenged by a European team that claimed to be amongst the best of the best: It was Zedi. This was unexpected, seeing as WoV had very little business with the European side of the community prior to this point in time, but it was apparent that Zedi must have heard of WoV's reputation and decided to challenge them to a match. Zedi pitched Dimension, Angel and Dizzle against WoV's sh0, Deschain and Viper on servers that allowed for both sides to play with relatively low pings. Zedi managed to win the first round 44-38, but lost the second one 32-57, resulting in a total victory for WoV with a score of 76-95.

WoV had tasted blood: It was just a short time after their first major victory against a European clan that WoV was becoming more serious about its aspirations towards greatness and in January 2005 it underwent a major restructuring of the clan, forming a new rank that was reserved only for its best and most prestigious players. That rank was named Wovian. The initial players included were Intrepid, sh0, Sauce, Noir, Kidster, Leif, Viper, Deception and Fusion, later additions were Matrix, Ransom and Autumn as well. They sought not only to preserve their merit as the very best competitive clan within the American scene, they also, for the first time ever in the history of American JKA, actively sought out to compete against top European teams.

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Wovian's match against Ozone in March 2005.

So it was that Wovian began practicing on European servers a lot to get used to playing with a high ping. They were very quickly recognized as a major contender to many top European clans at that time, although they were completely unaware of the ESL's existence. Wovian played Ozone in an official match on 15.03.2005, a few months before Ozone went on to join the ESL, and they managed to beat the top European clan with a score of 40-25 and 34-40.

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Wovian defeated Zedi in two matches in early 2005.

A few weeks later Wovian would get to replay Zedi once more; this time they would have to face the famous Europeans at their best: The match was supposed to be played in Zedi's favourite format, namely 2v2, against their very best team - zedi`Twilight and zedi`Dimension. Even the servers favoured Zedi's cause, so that the Americans would ping between 130-150 on the European server, but Zedi would only ping around 100 on the American one. Despite all of that, Ransom and sh0 would defeat the famous team 17-10 in the first round and barely even lose the second round, ending it with a score of 16-17. In fact, shortly after that Wovian would go on to play Zedi once more in a rematch, this time played between Twilight (aka Valentine) and Maze on the one side and Viper, sh0 and Intrepid on the other. Once again the pings favoured the Zedis, but they were unable to achieve victory: Wovian lost the first round 30-26, but won the second one 21-30 for a total score of 51-56.

In the meantime, DarkStar surprisingly made a return and reformed clan Master under the guise of [Ki], which most former Masters flocked to once again. However, even though [Ki] quickly rose to challenge the top clans of the American community, it was widely acknowledged that they could not compete against Wovian anymore, which was now too preoccupied by its quest for world domination. In fact, [Ki] never bothered to formally assert itself against Wovian, being content with playing actively on BWN, and indeed, [Ki] would turn out to be very short-lived as DarkStar once again suddenly disappeared in April of 2005, leaving the clan without a leader and eventually letting it fade away into oblivion.

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[Ki] and Wovian as seen on BWN in early 2005.

It was during that April of 2005 that Wovian was at the height of its power and officially challenged the very best European team to a match: Wovian would go on to play team aXiom. On the second of April, Wovian fielded sh0, Viper and Ransom against aXiom's Dureal, Xerxes and Warp. The first round was to be played on a European server, from which aXiom easily emerged victorious with a score of 68-32. For the second round Wovian tried to

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Wovian's official match against aXiom.

counteract the possibility of aXiom adopting a very passive strategy and picked the duel map Bespine Courtyard for the match. Unfortunately, although Wovian won the second round easily with a score of 82-59, they were unable to catch up with aXiom in points, losing the match with a final score of 114-127.

Even though Wovian managed to play a good game against aXiom, their first major defeat since early 2004 was too big of a disappointment for a clan that was so used to winning every major event they signed up for and so they began falling into inactivity. The resentment that the restructuring caused amongst the members that were not allowed into the elite Wovian section was becoming a burden as well, with many important members feeling betrayed and leaving the clan out of protest. Wovian tried to counteract this development and eventually abandoned its rank structure in late April 2005, but it was too little too late. The German top clan *aiming would formally challenge the team on the first of May 2005, but Wovian was so inactive by then that they didn't even respond to the challenge.

With this onset of inactivity, some of the core Wovian members began to leave the team as well. This included most notably Matrix, who joined DoX. Shortly thereafter DoX would also recruit former KoP player subLime, who was widely considered alongside KoP's Dark_Knight to have been the best dual saberist in the entire American community. With those recent acquisitions and the inactivity of Wovian and [Ki], DoX was looking to usurp the title of NA champions. However, their aspirations would be dashed from an unlikely source. A team with no reputation at all had gained tremenduous momentum over the last few months, defeating various smaller clans, and in August 2005 they had become serious enough to challenge DoX to an official match: It was the Jedi Academy Aurochs.

The Aurochs were the first competitive NA-European hybrid team that emerged out of the ideals propagated by the Jedi Academy,

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The first Aurochs vs DoX match.

which was a school dedicated to helping new players improve in all aspects of JKA. They were also the only competitive team left in JKA to play without poke. As of mid 2005, the Aurochs' lineup included most notably such players like Tido, Jaws! (aka JKXIII), former Master Deqlyn, Sauce, Refl3x, ProXimo, Kain and Masta. DoX did not pull any punches against the Aurochs and fielded their very best lineup, consisting of Matrix, Havok, subLime and skillz. A lot was on the line. After an incredibly close and tense match, the Aurochs won both rounds with scores of

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The second Aurochs vs DoX match.

50-48 and 50-46.

The Aurochs went on to play the top clan KoP shortly thereafter and won convincingly with scores of 50-39 and 50-40. Just to make sure everyone got the message, they rechallenged DoX to another game that was held on 10.08.2005. However, this time around DoX was losing so badly that some of their members, most notably subLime in the first round and skillz in the second one, ragequit in the middle of the game, forcing DoX to substitute them with lesser skilled players like bWb and brutality. The scores were therefore appropriately convincing: 50-23 and 50-39 for the Aurochs.

For almost half a year the Aurochs, playing without poke, would remain at the very top of the American competitive scene. In fact, in September 2005 they would go on to become the first American team ever to sign up for the ESL and actively compete against the European elite.

Europe: Zedi and ESL

The early history of European competitive play was largely dominated by the ESL - the Electronic Sports League. Due to the success that JK2 enjoyed as part of the ESL, the organization made available a plethora of ladders for JKA on the release of the game in September 2003. This provided an excellent means for competitive play right from the start, but even with a proper structure secured, European competition flourished outside of the ESL from late 2003 to late 2004.

In fact, although the ESL quickly saw the creation and ascension of great teams like aXiom and *aiming, alongside various strategic developments like the discovery of the wiggle aka poke, many of the best European clans from late 2003 and early 2004 could be found playing in non-ESL competitive venues made available by various others organizations like Wireplay or ClanBase. In fact, it would be those other leagues and tournaments that facilitated the rise of clans like RNX, BBQ and eF.

While aXiom][Ðureal quickly became famous for introducing the poke into the ESL in late 2003 and thus ending the domination of staffers on the ladders, clans like BBQ with top players like Picto, Remus and Blindside were already ontop of the European scene. In fact, BBQ was the only team to have been a match for aXiom's early 2v2 stars Ðureal and Sadrior in late 2003, who lost to BBQ early on in aXiom's conception. It was against this background that in January 2004 a few members of the then recently disbanded clans [SASH] and [dF] founded a clan that would become one of the most famous and controversial clans in the history of JKA: Zedi.

Right from its conception, Zedi had great aspirations: Their purpose was to become the best and most respectable clan ever made. Their original set of members around the time of its conception were Maze, Tox, Cookie, Dimension and Sleepy, the latter of which soon afterwards went out to recruit Dark and Twilight. A few weeks later Envy, pr0 and FeadeR joined the team as well, with Cookie and Tox quickly becoming inactive.

Zedi practiced a great deal before they accepted official matches or signed up for leagues to avoid early losses. They nonetheless incured an early defeat against clan Pain and then, once they had signed up for the Wireplay 4v4 League, lost their first match against BBQ early in 2004. Unfortunately BBQ left the league a few weeks later, disbanding shortly afterwards, but Zedi still had other hurdles to overcome on their road to glory: They were put in the same league division as the top clans RNX and eF.

Although RNX was a serious contender at that time, Zedi's main threat was clan eF with such great players as Te0, Ri0 and Lazy. This would be Zedi's greatest challenge yet, and in two incredibly close matches Zedi tied eF 196-196 and 122-122. They would go on to beat RNX twice in the league, but lose once outside of it,

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Zedi famously played a draw against eF.

and defeat the rest of the lesser teams signed up. This would secure Zedi the first place in the Wireplay 4v4 League and they were awarded the championship in early April 2004. Later on in the same month Zedi signed up for the ClanBase 2v2 League, which was one of the largest tournaments at that time but unfortunately did not feature any of the other top European teams that participated in the Wireplay League a few weeks earlier, and so Zedi would take the championship uncontested.

In the meantime, the ESL had become the go-to league for central European talent, most notably the Germans. It had a very strong German community with a lot of top clans actively competing against one another, including *aiming, eSe, hac, sR and most notably aXiom. In fact, aXiom's ESL dominance had already taken roots in early 2004 when Ðureal ascended to the first rank of the international 1v1 ladder with barely any losses. He was also at the head of the most successful 2v2 team at that time, consisting of himself and Sadrior. By the time Zedi won their ClanBase championship in April 2004, aXiom's 2v2 team had been placed first in the 2v2 ladder for four consecutive months with a score of 22-2.

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Zedi playing the top German clan Saber Riders in early 2004.

Zedi was at the height of their power in April 2004 and played a lot of matches outside of their formal leagues and tournaments - this included most notably the German top clan Saber Riders, fielding such famous players as BlooDclaw and zentur1o aka EviLWindu. There is some controversy surrounding that match, however, as team sR had to play with rather high pings on Zedi's server in the first round and yet only just barely lost with a score of 80-89. Also, it is uncertain whether this match was supposed to be mere practice or if it was an official clan match.

Whatever the case may be, Zedi was quickly becoming inactive in May 2004. In fact, even though they knew very well about the existence of the ESL and even signed up for it, they didn't any matches there at all. (source) After a few additional games outside of any formal venue, including games against *aiming, hac, XiO and TuA, Zedi officially disbanded in October 2004 for a variety of reasons, but mostly due to the frictions that formed between their players.

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Zedi vs XiO from September 2004.

The remaining Zedi players, most of them inactive by that point, formed team Presidents and even signed it up for ESL, but they once again failed to play any games outside of two 2v2s against insignificant teams. Around November 2004 Zedi was reformed once again when Presidents merged with clan [<<] and brought in new players like AngeL. (source) This created a streak of activity where Zedi would go on to play a lot of clans over a period of a few weeks, including the top American clan WoV, to which they lost 44-38 and 32-57. However, they once again completely avoided playing on the ESL, despite having league accounts and registered teams.

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Zedi lost to WoV in late 2004.

In the meantime, aXiom established itself as the most dominant force on the ESL. Ðureal stopped losing 1v1s entirely by that point, running a score of 142 wins to 4 losses on the international 1v1 ladder, and the majority of the top 10 players on there were on his team. He would go on to win a large 64 players international tournament in early 2005, beating most notably aXiom][blooDclaw 8-5, Crypt0n 10-5, the legendary Austrian staffer eviLwindu 7-5 and his teammate Xerxes 2-1 in the finals. Ðureal's 2v2 team with Sadrior was equally as successful: By the end of 2004, they were ranked first on the ladder with a record of 28 wins and 2 losses. He also signed up aXiom for the TDM ladder in early 2004 where they kept a record of 18 wins to 1 loss, beating such top German clans like *aiming, hac and RGA on multiple occasions. The team seemed unbeatable and aXiom would eventually go ahead and host a 2v2 tournament in December 2004.

Zedi signed up their main 2v2 team consisting of Dimension and Twilight for aXiom's tournament. They reached the finals of that tournament without facing anyone of note, but were now pitched against aXiom's famous duo: Sadrior and Ðureal. Unfortunately the match never got off the ground because Zedi repeatedly failed to show up for the match, so aXiom was awarded a default win.

This sparked a controversy that put Zedi's achievements into question. Before the official dissolution of Zedi in October 2004, their results page correctly distinguished between matches that were official, matches that were played as part of the Wireplay or ClanBase leagues and matches that were merely practice, calling the latter 'friendly'. (source) However, Zedi did not properly distinguish between official matches and scrims, so they calculated the practice matches into their overall score, with many teams complaining that Zedi was priding itself on doing well in scrims that other clans didn't take seriously. (source)

The controversy reached a highpoint in December 2004 when zedi´Dimension and zedi´Nanaki went on to show off results on the ESL forums of matches that Zedi played against some of the top German clans at that time. They were widely criticised for bragging about victories of unofficial matches and were called out multiple times to play the teams in the ESL. Zedi did not comment on those alligations and although they promised to play on the ESL, no TFFA matches were conducted. Both Dimension as well as Twilight joined the ESL 1v1 ladder shortly thereafter, but were largely unsuccessful: Dimension most notably played Ðureal in a 1v1 and lost both rounds with scores of 8-2 and 8-6. (demo)

Zedi's activity remained sporadic for the first few months of 2005, largely consisting of spontaneous matches with various clans. They most notably lost to Wovian twice around that time, despite fielding their best 2v2 teams against the Americans. It was also in early 2005 that Zedi had shut down their website for various reasons and replaced it with a score table that did not discriminate between 'friendly' and official matches at all anymore, with no mention of their match

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no.Limits vs LeiSure

against Wovian either. (source)

More importantly, June 2005 saw the formation of a team that would go on to become actually great: no.Limits. Right from the start team no.Limits was recognized as a serious contender after they had managed to assert themselves against top clans like the second ranked LeiSure as well as the old timers *aiming and hac.

However, noone at that time could have forseen what would befall the European competitive community in that autumn - something happened in August 2005 that fundamentally upset the entire order of the ESL and forever marked the European competitive scene: Ozone had signed up for the ESL.

Highpoint: Late 2005-2006

In August 2005, the ESL ladder had for the most part a fairly stable structure: The top 5 was dominated by well established German clans, including *aiming, hac and LeiSure. Team aXiom was at that time still widely considered to be the most skilled and successful of the bunch, having reigned supreme in every ESL ladders for well over a year now.

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The ESL 1v1 ladder in October 2005.

Their star player Dureal was running a score of 306 wins to 10 losses on the international 1v1 ladder. Team no.Limits was quickly making a name for itself by defeating some of the better clans, but even they lost a match against aXiom by a pretty significant margin in June 2005.

It was in this context that Ozone first joined the ESL - a somewhat unknown team at that time. Although some of their members were familiar, especially o3Dark aka The ThinG, who played for Zedi in 2004 and interacted with some of the people on the ESL forums and the duo inSane and Osiris who had signed up for the 2v2 ladder and played a few matches a month before that, the vast majority of them had little to no prior exposure to the ESL. However, they had gained a lot of skill through practice sessions against other clans and various competitive events outside of the ESL, so that by the time they joined the league, most of them were already seasoned competitive players. Ozone's main lineup at that time consisted of Dark, inSane, OsiriS, Hell Raiser and Ven aka RiC.

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Ozone beating LeiSure, hac and no.Limits.

Exactly how skilled they were, and how quickly they would adapt to the new environment, nobody could have predicted. Their first matches were against unknown teams, but they quickly gained momentum and started challenging more established teams like 333, which they defeated with convincing scores. Ozone then went on to defeat the entire upper echelon of the competitive European scene: In short succession they beat *aiming (in TDM as well as 2v2), LeiSure, sG, hac and even the rising no.Limits with scores of 36-36 and 36-28.

In just two months Ozone had managed to rise from zero to hero and was all of a sudden perceived to be a real threat to aXiom's supremacy. Team aXiom had become somewhat inactive at that point, having only played four matches in the last four months, but they stood up to the challenge and scheduled an official match against Ozone on the 26th of October. Nothing but the very best lineup would do against Ozone, so aXiom fielded Sadrior, Dureal, Slither aka Warhammer and Evil. Ozone returned the favour and fielded Dark, inSane, Ven and Hell Raiser. In the most anticipated and widely talked about game in the history of JKA, Ozone came out ahead in the first round with a score of 57-36 and even managed to win the second one 69-55. They had done what nobody had thought possible until then: They had effectively dethroned aXiom. Thus began the age of Ozone.

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The famous aXiom vs Ozone games.

Team aXiom recognized after their defeat against Ozone that they had become too inactive to deserve their first spot on the ladder and consequently withdrew from competitive gaming in late 2005. Some of their more active members went on to form neXor.Gaming aka Serenata in November 2010, including Evil and Warhammer, later on recruiting aoshi and divinity into the team. Others joined p3g in mid-2006, like Xerxes, Warp, blooDclaw and Sadrior. Both teams were fairly successful, although they could not live up to the standard set by their former team and were mostly on the receiving end in significant matches against Ozone and no.Limits.

That the Germans were finally eclipsed in JKA, after having dominanted the competitive scene for two years, would become especially apparent during the ESL's Jedi Nations Cup in early 2006. The Jedi Nations Cup (JNC) was a special event where national teams were formed and pitched against one another in a large tournament setting. Both the German as well as the British national teams fought their way through their respective sides of the brackets and met in the finals in February of the same year. The British team consisted almost entirely of Ozone players and fielded a pure Ozone lineup with Dark, Hell Raiser, Osiris and MinTy against the Germans in the finals. The Germans had a mixture of aXiom and *aiming players, fielding *aiming.BuDgi, *aiming.divinity, aXiom][blooDclaw and *aiming.bAsti in the first round and replacing bAsti with aXiom][Evil in the second one. This JNC match showed JKA at its tactically most sophisticated, with both teams playing at their very best. The British team eventually managed to win the first round with a close score of 26-21 and the second one with 60-31, which the Germans gave up on in the last few minutes of the game.

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Germany lost the JNC 2006 finals to the UK.

Despite this blow to their confidence, the German-speaking JKA scene continued to go strong: EviLwindu aka zentur1o was at the height of his power, winning two significant German cups in mid/late 2006 by defeating such players as mrl 3-2, Despair 10-5 and Warhammer twice, once 2-0 and once 3-2 in the finals. When it came to team games, even though some of the newer clans like roYality, p3g and corona were less successful, *aiming remained a serious force on the ladder. They prevailed against the other German teams, keeping their ambitions in check, and remained competitive even against no.Limits, to which they lost once in September 2006 and won once in November of the same year.

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Ozone's victories against p3g, bioXar, Number 2 and no.Limits.

Up until late 2006, it would be Ozone that would reign supreme as the most dominant force in competitive JKA. They would go on to win many significant matches, defeating most notably eSe, no.Limits, Number 2 and bioXar in April 2006, the latter of which fielded such famous players as EviLwindu and former aXiom][blooDclaw. But the vast majority of the other better clans got a taste of Ozone's superiority as well: They took out promising newcomers like roYality, defeating them twice, p3g twice as well, TuA and 333 once each and Jedi Sentinels thrice.

Team no.Limits on the other hand had now thoroughly established itself as a JKA powerhouse that could take on the best of the best. They even managed to beat Ozone in March 2006 with a very close total score of 94-92 and kept competing against Ozone for the first place on the ladder until the end of Ozone's stay in late 2006. It was no.Limits

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no.Limits defeated p3g, *aiming and Ozone's famous 2v2 team.

that kept beating up the aXiom successor teams Serenata (neXor) and p3g in multiple games and kept the other successful teams, including BHK/corona, 333, Number 2 and *aiming in check. They were also on the forefront of various creative venues, with #nL.averan releasing the excellent sabering fragvideo Decapitation in February 2006.

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Cube dominated the 1v1 ladder in late 2006.

Team no.Limits' best player, the legendary staffer Cube, would go on to win the JKA 1v1 World Cup 2005 in October by defeating aXiom][Evil (aka Shirasaya) 4-3, Ozone's inSane 8-6 and P!ng 10-8. He won the second World Cup organized in mid 2006 as well, beating most notably *aiming.divinity 10-5 and zentur1o (aka EvilWindu) 10-8. He then went on to defeat Ozone's best duelist Osiris in the 1v1 ladder with scores of 10-8 and 10-7 in April 2006. But that was not enough: Cube also won a huge 128 players 1v1 tournament in May 2006 by defeating Osiris again with a score of 10-7, then Ozone's famous Dark 9-7 and finally Hell Raiser 10-5. He then played aXiom][Warhammer (now in p3g) in October on the 1v1 ladder, beating him with scores of 6-2 and 10-8. Cube and his teammate S3cht would also defeat Ozone's famous 2v2 duo inSane and Osiris in the 2v2 ladder in early 2006 and score many significant victories after that, including games against TuA's main 2v2 team consisting of Hell Raiser and Dwight and Number 2's HiC and Mage. Thus team no.Limits remained successful throughout the entire year in every area of competitive play, ending it with a total score of 16 wins and 2 losses in the 2v2 ladder, and 46 wins and 13 losses in the TDM one with many tournament victories and championships under their belt.

As the end of the year was dawning, Ozone was becoming more and more inactive and eventually decided to leave the ladder after a final flurry of matches in October, ending their domination with a final score of 54 wins to 4 losses and leaving the ladder to no.Limits. But the year came to a close with a bang instead of a whimper: In October 2006 the Aurochs player P!ng released the now famous fragvideo Revelation 4 to great critical acclaim.

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Round 2
Jedi Sentinels almost took down Ozone in TDM and 2v2.

It was at that time in October 2006 that the once completely unknown and casual Croatian JA+ clan Jedi Sentinels was gaining more and more momentum. They had become competitive at the beginning of the year and were now becoming a serious force on the ESL; this was especially due to the talent of two of their best players: Minneyar and Grizzli. These two had improved in skill so quickly that they were able to compete against the very best that the European scene had to offer at that time. Going as far back as May, their 2v2 team had played close losses against Ozone's famous inSane and Osiris and no.Limits' Cube and S3chT. However, it was in that October that they almost managed to take down Ozone's main team, playing a draw against them in terms of scores, winning the first round 47-41 and losing the second one 37-43, but losing the match due to the ELO scoring system. It was also in October that Minneyar played the seemingly unbeatable staffer zentur1o on the ladder and despite all odds managed to achieve results that topped those of any other player since Dureal from 2005 and would not be repeated ever since: He played a draw against zentur1o with scores of 3-3 and 5-5.

So it came to be that when the ESL organized an invite-only tournament in December, made up of the best and most successful 1v1 players at that time, including Cube, zentur1o, Osiris, Warhammer, S3chT, Hell Raiser and mariachi, the up and coming Croatian player Minneyar was obviously invited. Indeed, this would be the final breakout event for Minneyar, who defeated Cube 10-4 and 10-9, then S3chT 2-1, 3-10 and 2-0 (demo), and was then supposed to play the great zentur1o in the finals. Meanwhile, zentur1o had defeated Osiris 5-2 and 1-1, and Warhammer (again!) with scores of 10-2 and 5-4 (demo). Unfortunately the finals never took place because of various difficulties that arose with scheduling the game, but the sole fact that Minneyar had come this far was enough to secure his place amongst the greatest players in JKA history.(source)

Thus ended 2006.

America: The ESL as an International League

The American competitive scene was still largely informal in late 2005. Even worse, BWN was losing its charm and was having a lot of server problems around that time; they would eventually shut down completely for server related reasons in early 2006, but even before that their contribution to the flourishing of the American competitive community was becoming less and less significant. Meanwhile, the Jedi Academy Aurochs were left uncontested, and with no adequate formal league structure to provide a proper venue for competition, they decided early on to sign up for the ESL and would be the first American team to do so. Despite their promising appearence, the Aurochs were largely unsuccessful in their first few months on the ladder, losing to minor teams like TuA, sF and guArdians.

While the Aurochs were preoccupied with the ESL, former Wovian Ransom returned from inactivity and decided to join incognito a random JA+ clan called SITH in hopes of finding new talent and converting the clan to competitive play. He also convinced his former teammate Wovian Viper to do the same, and both became known as SITH_Judas and SITH_Black respectively. However, that was only supposed to be a side venue, since both of them had larger projects in mind - it was at that time that they joined the newly created pan-American team Number 2.

Number 2 was the brainchild of two completely unknown but talented players: HiC and Mage. They had seemingly appeared out of nowhere, but had become very good in a very short amount of time and gained the respect of many well established competitive American players. Number 2 was to become the American flagship on the ESL; with the Aurochs being very strict in their recruitment and their adherence to a non-poke style of playing, Number 2 was the perfect clan for many of the more ambitious Americans to join. In fact, most of the former Wovians would join it, including Matrix, Intrepid, Vozen aka Serium and of course Ransom and Viper; other notable members included dox.subLime, KlAze, Mugenji, Lawless, Achilles and Ascension. It was a colourful mixture of various top clans, although the only players to actually play regularly for Number 2 in high-stakes games were Ransom, Viper, Matrix, Vozen, HiC and Mage.

It was with the creation of Number 2 that the transformation of the ESL from a mostly German league to a fully international one had now been completed. With teams as diverse as the British Ozone and TuA, the Polish no.Limits and 333 and now the American Aurochs and Number 2 actively competing on the ladders, the ESL had become the international center of the competitive scene. This brought many challenges in its wake that the ESL would have to resolve; most of the issues revolved around server choices for cross-continental play, seeing as JKA's gameplay was heavily affected by internet latency. As teams and players barely ever had access to servers that simultaneously provided the American as well as the European teams with acceptable pings, debates raged on in the ESL as to what the proper code of conduct for cross-continental play ought to be. It was tentatively agreed upon that both sides should try as much as possible to minimize ping issues for their opponents, but seeing as the amount of servers available to play on was quite limited, both sides oftentimes accused each other of intentionally trying to cheat their opponents on pings.

Round 1
Round 2
Number 2 playing the Aurochs with low-calibre lineups on both sides.

Whatever the case may be, the American teams were most of the time treated with respect. Number 2's relation to the Aurochs was very friendly and although the two teams never played each other with serious lineups, it was informally agreed that Number 2 would take on the mantle of the best American clan at that time, especially in light of their successes and Aurochs' lack thereof in early 2006. That is not to say Number 2 was having it easy: They lost early to Ozone 51-28 on the European server and 32-33 on the American one. They went on to beat a few insignificant teams and lost to *aiming, LeiSure and hac in November. Their fortunes recovered a bit in December when they beat LeiSure and *aiming, but lost to neXor (Serenata) and once more to hac.

Round 1
Round 2
dox3
Number 2's games against Ozone.

Despite these setbacks, Number 2 was proving again and again that it could actively compete against the top that the European scene had to offer. In their next match against Ozone in January 2006, the scores were much closer: 80-67 for Number 2 in the first round and 41-67 for Ozone in the second, resulting in a win with a total score of 121-134 for Ozone. In fact, this would culminate in a five games winning streak in March 2006, where Number 2 managed to do the unthinkable and actually take games off of both Ozone and no.Limits. They would be unable to repeat those achievements in April, once again losing to both of the previously mentioned clans as well as neXor and corona. They left the ladder after their losses in late April 2006 with a record of 21 wins and 17 losses.

It was in early 2006 that clan SITH was on the rise. The ex-Wovian players Ransom (aka Krazee) and Viper had managed to turn the completely unknown JA+ clan into a serious force within the American competitive community - working on developing the great potential of such players as Fire and Mith. SITH also signed up for the ESL, though they had even less success compared to the larger and more well known American teams. However, a small rivalry developed between the Aurochs and SITH shortly after they signed up for the ladder. Push came to shove when the Aurochs challenged and defeated SITH in an official match in February 2006 with scores of 45-33 and 43-48.

With Number 2 having left the ladder in April, the stage was left open for SITH and the Aurochs to fight it out on the American side of things. The Aurochs challenged SITH for a second time shortly after Number 2 left the ladder, this time facing SITH's best lineup, which consisted of Viper, Joker and Ransom. In a rather close match, the Aurochs once again managed to emerge victorious with scores of 48-38 and 39-43. They would go on a six games winning streak before

Round 1
Round 2
dox3
dox3
The Aurochs at their best: Victories against roYality, fiDelity, Insane (for the third time) and Jedi Sentinels.

losing to the bigger clans on the ladder, including TuA, no.Limits and p3g. This didn't discourage the Aurochs though, and in a flurry of matches in June 2006 they managed to defeat a lot of well established clans in short succession, including roYality, fiDelity, BolS, TuA's B-team twice, SITH for a third time (now renamed 'Insane') and the then emerging Jedi Sentinels, who fielded the top players Minneyar, Grizzli and Unique. This culminated in the Aurochs reaching the third rank in the ESL - something that no other non-poke team would manage to repeat until late 2009.

At the same time Wovian was becoming more active. They were being spotted practicing and even went so far as to hold an internal tournament called the Wovian Classic. Now, because the Aurochs player Jaws aka JKXIII was also affiliated with Wovian at that time, he was allowed to take part in their tournament. Jaws went on to easily defeat Deception, Matrix and played Intrepid in the semi-finals, beating him 12-10 in a very drawn out game. He was awarded a default victory when players from the other side of the bracket were failing to show up.

The Aurochs saw this as a good opportunity to challenge Wovian to an official match, seeing as the two teams had never played each other and the Aurochs were eager to maintain their grip on the top spot of the American competitive community after Number 2 had left the scene. Although Wovian kept declining the challenge, stating that they were still too inactive to play, the entire discussion got rather heated and the Aurochs could be spotted playing Wovian in full tags and with proper lineups at various points in time. This resulted in some confusion on both sides, as nobody was sure which matches were to be counted as proper because nothing was officially scheduled.

Round 1
Round 2
The Aurochs losing to p3g's ex-aXiom lineup.

In any case, the Aurochs went on to play p3g twice in a row, facing a lineup consisting of almost purely former aXiom players at both occassions. Although the Aurochs were underperforming for technical reasons, the scores were much closer than anyone would have expected: 57-53 and 19-33 for the first match and 35-38 and 37-59 for the second one. For various reasons, the team was becoming more and more inactive after those matches and eventually decided to leave the ladder in August 2006 with a final score of 26 wins to 14 losses.

It was only appropriate that their final match took place against Krazee's team Dynamite, which the Aurochs were even unable to field a proper lineup against. Team Dynamite was the inofficial reincarnation of Number 2 and was formed in June 2006, consisting almost entirely of members from the previous team; even HiC and Mage were present, but neither actively played after the dissolution of Number 2 in April. Dynamite remained inactive until after their match against the Aurochs in August 2006, after which they went on to defeat most notably *aiming 59-47 and 33-35 and even played a draw against no.Limits in September. Despite their performance, Dynamite seemed at that time even more short lived than their predecessor was; they left the ladder in September, staying for slightly over a month with a total score of 9 wins, 2 losses and 1 draw.

Surprisingly enough, out of the four major American contenders, namely Number 2, Dynamite, the Aurochs and SITH/Insane, it would be Insane that proved to have the longest staying power on the ladders in 2006. After many months of harsh defeats, players like Mith and Fire were starting to live up to their potential. Their reputation and that of their entire clan would take a tragic hit towards the end of the year when it was found out that during their match against no.Limits their player JoKeR uploaded modded saber hilts that increased the damage and extended the range of his swings on the server they were supposed to play the second round on. Insane was caught red-handed and was consequently kicked out of the league. JoKeR was banned for life, the rest of the players were banned for a year. Most in the community speculated that the rest of the clan had nothing to do with this debacle and that both Mith and Fire didn't even know about the existence of those modded saber hilts on their server, so they were pardoned in early 2007, but Insane as a clan effectively stopped existing in late 2006.

With TNT inactive, Insane completely disgraced and the Aurochs on the verge of collapse in October 2006, the American competitive scene hit a new low point. However, it is worth mentioning that it was exactly during this October 2006 that clan Savior would be formed, with pr0fits and hisownfoot joining it shortly after its inception. Savior was just a tiny and unknown clan at that point, but it would eventually grow into one of the most significant influences on both the ESL as well as the American scene as a whole.

Transformation and Renewal: 2007

Round 1
Round 2
dox3
dox3
Team no.Limits took down *aiming in the semi-finals and neXor in the finals of the New Years Cup.

Team no.Limits was at the height of its power at the start of 2007. With Ozone having left the ladder due to inactivity, the only real contenders left were *aiming, neXor and BHK/corona. That no.Limits was indeed superior to the latter two would become especially apparent during the 2007 ESL New Years Cup, which all the major teams attended. In that tournament no.Limits would play *aiming in the semi-finals, beating the Germans in three rounds with scores of 53-41, 27-35 and 36-33; and they would go on to play neXor in the finals, losing the first round 19-23, winning the second 25-24 and also winning the third one 53-36, thereby winning the entire tournament. (source) Indeed, no.Limits would further cement their reputation as the undisputedly best clan in JKA at that time by defeating BHK 78-75 and 89-87 on the ladder, then winning games against such teams as Jedi Sentinels, 333 and Godlike amongst others, and going on a 14 games winning streak from January to April, which was only stopped when BHK and neXor merged to form xeTox and finally became good enough to challenge no.Limits' supremacy, inflicting on them their first loss in almost half a year.

Round 1
The ESL 1v1 ladder in mid 2007.

Throughout that time #nL.Cube and his teammate S3chT were also left uncontested in the 2v2 ladder, leading it with a score of 16-2. After Cube had left the 1v1 ladder in November 2006, S3chT quickly ascended to the first place in early 2007 and firmly established himself over the rest of the competition in the next couple of months by outscoring the second ranked player with over 100 points on the ladder. However, Cube himself was far from being inactive: He participated in the 32 players ESL tournament in February 2007, beating most notably Warhammer 10-3, Despair 10-8 in the semi-finals and the Jedi Sentinels player Grizzli in the finals with a close score of 5-4, winning the tournament. (source)

Round 1
Jedi Sentinels almost took down team no.Limits at their best.
Minneyar and Grizzli defeated a significant xeTox team in a 2v2.

The fact that Cube only really had to struggle against Grizzli is an attestation of how far Jedi Sentinels had come: After all, the only team outside of BHK that gave no.Limits any significant trouble on the ladder was Jedi Sentinels, which had technically won their game against no.Limits in January with scores of 41-32 and 16-21, but had lost the match due to the controversial ELO scoring system used on the ESL. Both Minneyar and Grizzli were by then recognized as belonging amongst the very best players in the world. Minneyar himself had managed to win the inofficial JKA World Cup 2007 in January by defeating the ex-aXiom player Shirasaya (aka EviL) 4-2 and winning over the American player Mith 5-4 in the finals. (source) He also managed to reach the finals of an ESL tournament in March, beating ritchey on the way and barely losing to 333's Wonder in the finals. Minneyar and Grizzli reformed their 2v2 team in February and went on a 10 games winning streak on the ladder until March, most notably defeating the then second ranked team consisting of #nL.slize and #nL.aline with scores of 7-7 and 20-14.

Both of the famous Jedi Sentinels players were invited to join o3Dark's plans to bring back clan Zedi in February 2007. In retrospect, Dark's Zedi of 2007 was only Zedi in name, seeing as it was much more an unintended reincarnation of Ozone than anything else; the team consisted almost entirely of Ozone's former core players Osiris, InSane, Ven, Dark and Fox, with the addition of the two JS stars Minneyar and Grizzli. Former zedi´Twilight did join the team on the ESL, but their lineup almost always consisted of a combination of Ozone's core players and either Minneyar or Grizzli.

Round 1
Round 2
Zedi (o3) defeating *aiming and XiO.

Whatever the case may be, Zedi (o3) was rather successful during its short run on the ladder: They defeated every major team, including *aiming and XiO. However, in a serious upset they just barely lost to xeTox by 1 point in March, winning the first round 24-22 and losing the second one 31-34. They continued to go on a 8 games winning streak, most notably beating the American clan Sin even on their American server with scores of 35-27 (NA) and 36-17 (EU), but were already getting more and more inactive towards the end of March; they eventually played xeTox again in a state of near inactivity and lost once again. Zedi (o3) would leave the ladder shortly after with a final score of 18 wins and 2 losses and would never return again.

Round 1
Round 2
Zedi (o3) lost against xeTox by 1 point in a huge upset.

Team Sin was the only purely American team left on the ladder in early 2007. They were formed as a more serious and competitive branch of clan Savior, which itself was on the rise back towards the end of 2006. Before they signed up for the ESL, Savior competed a lot against the American branch of clan vVv, which boasted such players like Maverick, former DoX skillz and Technique as well as former Aurochs Evenue. Savior benefited a great deal from the small rivalry that formed between those two teams and Savior eventually began to informally outplay vVv in early 2007. In fact, it was in early 2007 that vVv retired from competitive gaming and Savior went on to pick up their remaining active players, including Evenue and Technique, but they also recruited ex-Number 2 and Dynamite players like Matrix, subLime and Necrofusion.

So it came to be that by the turn of the year Savior ended up the only major competitive American clan in the entire JKA community. They were completely uncontested on the American side, seeing as there was no real competition anymore to begin with, but were now focusing their attention on the ESL. Their main team consisted of Matrix, hisownfoot, pr0fits aka Komence, Evenue, Elminster and Ascension, and they went on to win 11 games by the end of April 2007, most notably beating xeTox 40-18 (US) and 20-41 (EU). Savior/Sin lost their only game at that time to o3Dark's Zedi in March, as was previously mentioned.

In early April 2007, Ransom aka Krazee briefly showed up and rebuilt team Dynamite with players like Khako and the previously banned and disgraced JoKer from SITH/Insane, who was playing on a fake to circumvent his ban. They played 8 games in April against nobody of note and won all of them. However, they did manage to beat Sin in an incredibly close game, winning the first round 32-30 and losing the second one 27-28. Despite that, Dynamite's stay would remain very brief and the team would eventually disappear once again from the competitive scene by the end of the month, while Sin continued to go strong.

Sin played some good games in mid 2007, winning against teams like corona/crontex, TuA and roYality, but suffering defeats at the hands of no.Limits and BHK. Team no.Limits on the other hand remained dominant, most notably beating xeTox in May and staying ontop of the rest of the competition. Cube participated in

Round 1
Sin took out corona/crontex.

another tournament in May, beating xeTox players noiz 10-8, 10-7 and mrl 6-4 and 10-6 in the semi-finals before facing Ozone's Osiris, who was playing for no.Limits after Zedi (o3) left the ladder in April. However, even Osiris could not stop the Polish staffer, so Cube went to take the tournament with scores of 9-6 and 9-10 in the finals. (source)

However, the biggest and most significant event of the year occurred in July: After a two years break, team aXiom had finally returned to the competitive scene. There was a great amount of hype surrounding aXiom's return, with the German ESL section featuring lengthy articles on the team and its players. ([source) Indeed, this was not supposed to be a mere aXiom successor team like p3g or neXor; no, this was the real deal - all of the old greats like Xerxes, Zer0soul, Devon, Warp, EviL aka Shirasaya, blooDclaw and of course Dureal himself had returned. They did sign a few new players to bolster their ranks, including former zedi`Twilight and Ozone core player InSane, but aXiom's core players would almost always consist purely of the original team. Although none of them would actively compete in the 1v1 ladders anymore, the team signed up for the TDM ladder two weeks after the announcement of their return.

Their first game in two years took place against the now well established Jedi Sentinels, which aXiom managed to defeat without too much trouble, winning both rounds with scores of 39-21 and 63-57. Team aXiom was off to a good start. In fact, they would go on to win the next handful of

Round 1
Round 2
dox3
aXiom's most important early matches after their return: vs Jedi Sentinels and *aiming.

games and play against their old rivals *aiming in August 2007. However, this time around *aiming came out ahead, being the more seasoned team at that time and inflicting a significant defeat on aXiom in both rounds with scores of 40-33 and 32-26.

It was around that time in August that the ESL decided to host another Jedi Nations Cup (JNC), with teams grouped according to nationality playing each other in a grand tournament. The JNC was initially well received with many teams signing up for it early; a lot of the early matches from the group stages were played as well, but it became more and more difficult for organizers and teams to stay within the strict time schedules given for each match. In fact, more and more default wins were given out, with some teams dropping out entirely, and the situation got so dire that the cup had to be put on hold for a few weeks to get everything sorted out again. Although the cup resumed, the situation did not improve much, which eventually lead the ESL admins to abort the cup completely.

The failure of the JNC 2007 was an indicator of the state of competitive JKA as a whole. After four successful years, inactivity had become increasingly problematic - but this time not for individual teams or players, but for competitive JKA as a whole. The 1v1 tournament that the ESL organized in October told the sad tale: While most of the tournaments so far had at the very least 32 players signing up, this time around it was only 14; S3chT won it over Minneyar 10-9 in the finals, but besides these two, barely anyone of note signed up for it. In fact, many famous teams and players were leaving the game entirely at that point; aXiom's return was too little too late to bring about a second golden age of competitive JKA.

Team no.Limits, for example, was having inactivity issues since the middle of 2007 and after one last great victory against *aiming on the 13th of August, they decided to retire the team from competitive play, leaving the ladder with a total score of 74 wins, 1 draw and 18 losses. Shortly after that, Savior's team Sin left the ladder in September with a score of 27 wins and 11 losses; Savior's second team would remain playing for a while longer, most notably defeating Krazee's team Dynamite, which had returned for a handful of weeks in October, but both Dynamite as well as Savior would leave the ladders entirely by the end of the year. Even the largest German clan at that time, namely xeTox, would retire and disband after the debacle in September during their most recent match against Sin, where they had provoked the Americans into playing the second round of their game against xeTox with pickups enabled, which was the only way the Europeans stood a chance against Sin after having lost the first round with a 20 points deficit.

Round 1
Round 2
Team aXiom won their rematch against *aiming in late 2007.

But then aXiom defeated *aiming; with other words, it was not all doom and gloom for JKA. Both *aiming, aXiom and Jedi Sentinels as well as a variety of other German-speaking clans like myINFACT/corona and saber Academy were still around. The ESL's diversity did take a hit, but there was still a lot to be gained from competitive JKA. Most importantly, unlike the other events that took place towards the end of the year, the traditional large 1v1 December Cup was a huge success. It attracted such former greats as zentur1o aka EviLwindu, Shirasaya and S3chT and almost all of the matches there were actually played.

In that final cup, Shirasaya easily defeated bimon, raDonis and scored a default win against S3chT in the semi-finals; in the meantime, zentur1o beat kAmui, pr0fits, torax aka dreamz and was now pitched against Shirasaya in the finals. There zentur1o lost the first round to the aXiom player 5-4, won the second one 7-10 and also managed to win the third one 5-4, taking another large tournament and further cementing his reputation as one of the very best 1v1 players ever to have graced JKA.

Competitive Fall: 2008

Although team no.Limits had officially left the ladders in late 2007, S3chT remained competitively active for a long time after that. He participated in a 32 players tournament in February 2008 and won it by defeating wonder 10-9 and 10-7 in the finals. S3chT and a few other ex-nL members, including Cube, slize etc, would in fact join hisownfoot's American/European hybrid team called Cross-Continental (CC) in early 2008. This team consisted for the most part of Savior members like pr0fits, Matrix, Elminster, Marduk, Evenue and Ascension, with the addition of the newly recruited former no.Limits players, but it would be hisownfoot, pr0fits, S3chT and Matrix that would in various combinations make up CC's lineup in almost all of their matches.

Round 1
Round 2
CC takes out saberAcademy.

CC had quite a successful but short lived career on the ladder: They defeated TuA twice in early 2008 and, more importantly, took out the then first placed saberAcademy with scores of 29-16 and 38-45. However, their biggest achievement would occur in May, when they challenged and defeated aXiom's best lineup, consisting of Dureal, mrl and Zer0soul, despite suffering a ping disadvantage against them. In fact, despite all odds CC managed to take both rounds 45-35 and 47-46 in a significant upset. So when the ESL announced in February 2008 a large 2v2 tournament, hisownfoot and S3chT immediately decided to sign up for it to represent CC.

Round 1
Round 2
CC's famous match against aXiom.

Many significant teams signed up for this tournament, which ended up filling 32 slots with 2v2 teams, including such high-profile teams as Jedi Sentinels' Minneyar and eazy, *aiming's Talon and bimon, *aiming's dev and Serrazel, aXiom's raDonis and Twilight as well as the notorious Serenata team consisting of Shirasaya and despair. Talon and bimon lost their match against aXiom's team early on in an incredibly close game with scores of 12-13, 12-8 and 10-11, while the second *aiming team defeated the Jedi Sentinels with significant scores in both rounds, although there were problems trying to schedule the match and the two rounds had to be played separately. Whatever the case may be, Serrazel and dev went on to play and lose against Serenata in the semi-finals with scores of 15-20, 20-16 and 14-18. CC's 2v2 team had a rather easy bracket, however, getting into the finals without too much trouble. So in May 2004, Serenata played CC in the finals and won the first round against the hybrid team 19-17 (EU), but lost the second round 11-20 (US), and despite all odds they also lost the third round 12-17 (EU), with CC taking one of the largest 2v2 tournaments in the history of competitive JKA.

Round 1
Round 2
CC also beats Serenata in the finals of a significant 2v2 tournament.

But CC was not yet finished. They went on to play a handful of games on the ladder, bringing their winning streak up to 16 games before they challenged aXiom for a second time in June 2008. Team aXiom was doing incredibly well at that time as well: They had played 22 games since the start of the year and only lost one of them, namely the one they had played against CC in May. But when CC rechallenged aXiom in June, things just did not seem to go all that well for the Europeans: They lost the match 23-42 and 39-26 for a total score of 62-68 to CC. However, CC's time on the ladder was coming to a close and after one final disastrous match against an unknown team on the 1st of July, during which they had incurred their very first loss ever, CC had officially disbanded after 17 wins and 1 loss.

It was around that time that Jedi Sentinels had also left the ladder after a rather successful run: They had won 16 out of their 18 games, but had lost twice to *aiming in fairly one-sided matches. In fact, *aiming had now deservedly ascended to the first rank on the ladder - the only defeat that they suffered at that time was an incredibly unlucky game against saberAcademy in January 2008, where they had lost both rounds 35-36. However, *aiming went on to beat TuA's main team thrice, corona twice, Jedi Sentinels twice as was previously mentioned, and a handful of smaller teams until July. They also won a local German 2v2 tournament in March by defeating a minor aXiom team consisting of aoshi and battousai and ending up with two *aiming teams in the finals, out of which the one consisting of dev and Serrazel emerged victorious. (source)

So in mid 2008 the competitive scene was once again divided between the two powerhouses aXiom and *aiming, with both of them restored to their former glory. It therefore comes as no surprise that the two teams would play each other four times over the course of the year to determine who truly deserved the first spot on the ladder; the

Round 1
Round 2
aXiom came out ahead against *aiming in three of their four matches played against one another.

only other major contender was corona, which *aiming easily swept away in three victories in a row in late 2008. However, out of the four matches that *aiming played against aXiom from August to December 2008, they only managed to win one of them, namely the final one in December. Although the matches were for the most part incredibly close, where victories were decided by a 2-3 point difference in scores, aXiom had emerged as the undisputed champion by the end of the year.

It was at exactly that time in late 2008 that aXiom had fielded an incredibly powerful 2v2 team made up of Zer0soul and mrl to conquer the ESL 2v2 ladder. They stayed for about half a year, playing 35 games in total and emerging undefeated at the end of November. There was no lack of competition either: The team most notably defeated S3chT and Shyne 15-10 and 15-14 in July, Warhammer and pain 16-15 and 20-11 in August, the famous Dwight and HellRaiser team 16-14 and 20-9 in August as well, and finally the then first ranked Serenata duo Shirasaya and despair with a score of 20-10 and 11-9. Zer0soul and mrl turned somewhat inactive towards November though, having played no matches in October at all; this also explains why they never played a certain other team that joined in October and left in November: Jedi Sentinels. Minneyar and Grizzli briefly returned in October to win 15 matches in a row, get to the first spot on the ladder and then leave again in early November.

In September 2008 the ESL organized a larger 32 players 1v1 tournament called Coruscant Champion Cup (CCC), using for the first time in ESL history custom maps for its matches. Although zentur1o was missing, the tournament itself was quite well attended. Dureal met his teammate raDonis in the first round and defeated him in a close game 4-3 and 9-7, while *aiming.kAmui had to play S3chT early on, losing to the Belgian player 4-5, 6-5 and 4-10. Dureal went on to play S3chT next, whom he managed to beat with scores of 3-2, 5-10 and 6-4, and was now pitched against Minneyar in the semi-finals. This on its own had proven once again that Dureal had been restored to his former glory, but he would go on to actually come out ahead against the great Croatian player, winning both rounds with scores of 3-2 and 7-5. In the meantime, aXiom's mrl had completely taken out the other side of the bracket, defeating bimon 10-3 and 10-4, blooDclaw 10-6 and 10-4, and Warhammer 4-3 and 10-5.

So it was that two of aXiom's best players were now pitched against each other in the finals of the largest tournament of that year. This alone reinforced the fact that aXiom had indeed become once again the most dominant force in competitive JKA. In an incredibly close and tense match Dureal actually managed to win the first round against mrl 4-3 and just barely managed to win the second one as well with a score of 6-5, thus winning the entire tournament.

American Resurgence and Requiem

Round 2
The Aurochs played an incredibly close game against aXiom at that time.

With the only major American teams having left the ladder in late 2007, it seemed as if the American competitive scene itself was coming to a close. The formation and incredible success of the hybrid team CC under the American player hisownfoot told a different story though. But even after CC had disbanded in mid 2008, the American scene experienced a significant resurgence throughout the next couple of months. CC players like pr0fits and Elminster went on to compete for the Aurochs, where they almost took down aXiom once again in June, losing by a hair's breadth with scores of 22-25 and 22-22. Clan Savior rejoined the ladder shortly thereafter in July, defeating most notably corona/crontex twice in a row with significant scores even on the European servers. Savior also challenged aXiom, but lost heavily to them; they did, however, play one of the other American teams that had formed at that time, namely CreepDog, which consisted of Khako, Sane, Mugenji, zYne amongst others, and defeated them easily with scores of 30-27 and 36-28.

Round 1
Savior heavily outplayed corona.

CreepDog was the product of a spike in activity within the American competitive scene, brought about by the introduction of the BWN clone Sabermetrix. This served to revitalize the competitive community a bit, giving the North American players their own slightly formal league system to play and compete on. This even saw the brief return of older Wovian players like sh0, Intrepid and even subLime amongst others.

Although CreepDog was not very successful on the ESL, having lost 7 out of their 10 games, a third team was doing much better: namely Wovian itself. However, this reimagining of Wovian did not have any of the older core players that had made the team great and famous back in 2005-2006; instead, it was made up of players like Arc, Damien, frOst, Technique, Fire and most uncharacteristically: the European dual user Icarus. Unlike CreepDog, Wovian did quite well on the ladder, winning all of their 6 matches that they had played between July and September, beating most notably TuA and CreepDog itself. There was a challenge issued to Savior, but the match never got off the ground for some reason. (source)

Wovian also held a small invite-only tournament in late 2008, where Khako managed to beat sh0 10-6 and Mith defeated Deception 10-3. Mith also beat Khako 2-1 in the semi-finals and was awarded a default win in the finals as the other half of the bracket descended into inactivity. (source) Indeed, as short lived as Wovian's stay on the ESL was, so was the activity spike on the American side of things. Savior only remained on the ladder for the duration of July, leaving it again in August; Sin returned for a very short while in January 2009, but played no real matches outside of their victory against $A, which they managed to beat even on the European server with a score of 41-16 and 35-33.

Sabermetrix was eventually shut down in January 2009 as well and the American competitive community once again degenerated; even informal competition was scarce from that point on. Wovian did hold a tournament in early 2009, inwhich Fire defeated subLime 10-6, Mith beat Crimelord 6-4, Fire lost to Mith 10-4 and Mith also defeated the former Aurochs player Elminster in the finals with 10-6. (source) However, this was too little too late: The American scene had already degenerated into informal PUGs after the collapse of Sabermetrix; Savior was the only clan with a few organized appearances, but even they were rarely seen with a full proper lineup after that. Sin remained signed up for the ESL ladders between 2009 and 2010, but they didn't play any games at all and they were just idling on the first spot as the competition was dying down on the ESL. A Savior team briefly returned in July 2010 to play 4 games, beating most notably TuA and winning against Violence Perfected in terms of overall scores, namely 29-15 and 12-24 for a total of 41-39, but losing due to ELO. They left the ladders shortly afterwards, never to return.

And thus the American competitive scene degenerated to its lowest point ever towards the end of 2009 after a brief resurgence in late 2008.

The End of an Era: 2009-2010

With the beginning of 2009, aXiom had firmly established itself as the best clan without qualifications. They had a firm grip on the first spot on the ladder and had asserted themselves against *aiming and various other contenders over the last couple of months. However, with the turn of the year, they stopped playing altogether; inactivity set in, but not only with aXiom: *aiming played corona one last time in January, defeating them easily with scores of 60-45 and 51-37, but played no other matches over the course of January and February either.

This sudden streak of inactivity was taken advantage of by a third party that had just recently returned to the scene: Team no.Limits. The team was brought back and reformed by Slize, who recruited a significant number of new talent to bolster the then empty ranks of what was once the very best clan in JKA. Besides former no.Limits core players Cube and S3chT, where the latter was the only one still playing the game, the team's new members included such players as Minneyar, TequiLa, HiFly, Shogun and later on x4n, orion and wonder as well. That no.Limits had indeed returned became apparent after they went on an 8 games winning streak from January to March 2009 - and with that they had become once again a serious threat to both aXiom as well as *aiming.

On the 8th of March *aiming played a very close game against Powerplay, winning the first round 42-33 but losing the second one 33-44, which would in fact become *aiming's final match on the ladder. The team withdrew from the ladder entirely with a final score of 69 wins and 34 losses, leaving behind a strong legacy of excellence. The remaining active *aiming players, including dev, Serra, Shirasaya and Sylezz, all decided to merge with aXiom to form a new team called Qmatic; this lasted for a short while, after which Qmatic once again became aXiom. This revitalized aXiom gained a lot of momentum in March by winning 7 games in a row, most notably taking revenge on Powerplay with scores of 34-28 and 44-21; aXiom was now once again ready to actively compete against no.Limits, but even though a clash between those two giants seemed inevitable, a match never came to be: They scheduled one, but it was cancelled shortly after for one reason or another.

Round 1
Round 2
dox3
The new no.Limits was pretty uncontested.

So it was that because competition outside of those two teams was a bit scarce, both teams kept dominating the rest of the scene until the end of the year, but decided for some reason to keep each other at a distance and never played against one another in a straight match. By August 2009, team no.Limits was at 30 wins and 1 loss, having most notably defeated TuA twice, and aXiom was at 22 wins and zero losses, most notably having defeated corona in March, crow.gaming in June and Powerplay in September.

However, the most interesting aspect of 2009's competitive scene would be the incredibly successful Jedi Nations Cup (JNC) held between April and July.

JNC 2009

Although the new team no.Limits and aXiom would not face each other on the ladder, they would get to play each other in the Jedi Nations Cup under the guise of their respective country's national teams: Under team captain Slize, Poland would almost exclusively field Orion, Wonder and x4n in all of their matches, while Germany, under team captain Dureal, would most often field Shirasaya, Elixir, mrl and Dureal himself. The third favourite to win the entire tournament was team Alpine Regions (Austria and Switzerland together), fielding most often dev, Serra, Warhammer and Kamui under team captain dev. The constellations seem striking, for pretty much the entire lineups of both team Germany and Alpine Regions consisted almost purely of aXiom players at that time, while the active Polish lineup was at the same time part of team no.Limits.

The United Kingdom, the defending champion from 2006, did field a team of its own, but its members were so inactive at that point that they had a lot of trouble getting their lineups together for the matches, let alone win any of them; so it was that the UK was put into the lower bracket early on by losing to team France with a score of 20-15 and 27-19, and was eliminated entirely through a no-show against Romania a few weeks after that.

More importantly, for the first time ever in the history of the JNC, both Canada as well as the USA were represented: The Americans were lead by hisownfoot and fielded Spike, pr0fits, zYne, Crimelord and Khako, while the Canadian team was led by Matrix and included Fire, Narcosys, Lenin and FroSt. Unfortunately, Canada did not get to play a single match due to timezone issues and inactivity problems, so they were eliminated early on. On the other hand, the USA

Round 1
Round 2
dox3
The US national team did not stand a chance against the Germans.

had to face Germany in their first match and suffered a crushing defeat, almost losing the first round on the American server with a score of 11-12, then heavily losing the second and third rounds with 30-15 and 33-17 respectively. This in itself was an attestation of the state of the American competitive scene as a whole, seeing as they had falled from grace due to significant periods of inactivity. The American team was eventually eliminated in the lower bracket against Slovakia due to a no-show.

Round 1
Round 2
Germany vs Poland in the quarter-finals.

Germany was now to face Poland in the quarter-finals. It was a highly anticipated match, especially due to the small rivalry that had formed between aXiom and no.Limits on the ladder. In two incredibly close rounds, Poland actually managed to come out ahead with scores of 28-26 and 26-21, relegating the favourite to win the tournament into the losers bracket. The Polish team went on to defeat France 11-8 and 32-31 and was now placed against the Alpine Regions in the upper bracket finals. In another incredibly close game, the Alpine Regions managed to win the first round 18-16, lost the second round 22-19 but won the final round 23-14 and thus secured its spot in the finals.

Round 1
Round 2
dox3
Team Alpine Regions managed to defeat the Polish national team in a close game.

In the meantime, team Germany had fought its way through the lower brackets by easily defeating the Netherlands, Hungary, France and then finally meeting the Polish team once again in the lower bracket finals. In a surprising turn of events, Germany managed to actually win the rematch against the Poles with scores of 26-22, 24-25 and 34-21.

Round 1
Germany playing Alpine Regions in the grand finals.

So it was that Germany had pulled a great comeback against the Polish team and ended up pitched against the Alpine Regions in the grand finals of the tournament. In an incredibly intense and very close match, Germany managed to win the first round of the finals with a score of 2-1; there were connection problems during the second round, so it was conceded to the Germans. The German team, consisting of Dureal, Shirasaya, Elixir and mrl, had now taken the championship against both a significant Polish force stemming from team no.Limits as well as a significant chunk of the other half of team aXiom. (source)

The Last Straw: Late 2009 to Late 2010

Towards October 2009 aXiom once again turned inactive, playing and winning only two games over the course of the month: once against TuA and once against corona. However, it was around that time that aXiom had formed a new 2v2 team, this time consisting of Dureal and mrl, which kept on actively competing during aXiom's slow descend into inactivity on the TDM ladder. However, even worse had befallen team no.Limits: They only played one game over the course of September, namely against Powerplay, and incurred a loss in an upset. There were no games at all played for no.Limits in October either - and only three wins in November. Indeed, team no.Limits would shortly thereafter leave the ladder completely in late November 2009 with a record of 34 wins and 2 losses. This time around, Team no.Limits was gone for good and the ladder was once again left completely to aXiom.

It was around that time in early 2010 that a larger 64 players 1v1 tournament was held where most notably S3chT/Zeht had managed to take out aXiom][mrl 7-6 and 10-5 and Minneyar 5-10, 5-4 and 2-1 in the final round. Minneyar then defeated Itachi 4-3 and 10-5 in the lower bracket and finally Till 2-3, 9-6, 10-4. The tournament was concluded with the Polish player Wisnia beating S3chT and Minneyar in the finals.

However, the state of affairs on the TDM ladder would not last very long, for around the time no.Limits was turning completely inactive, a different team entirely was making its return to the competitive scene: It was Jedi Sentinels. The once purely Croatian team was quickly reformed to adapt to the changed competitive environment, with a lot of new players being recruited. The now reborn Jedi Sentinels team was renamed Xentinels to reflect those changes, and added a lot of former no.Limits players to its roster after the latter had officially disbanded; this included S3chT/Zeht, Bismarch, Shox and later on x4n as well.

Xentinels took the ladder by storm. While aXiom was struggling with its own inactivity by the end of the year, Xentinels had accumulated 32 wins. The only real competition that they faced on the ladder was the incredibly close game against team 40sec, which they drew in scores with 27-26 and 16-17, but lost due to the ELO scoring system used by the ESL. There was somewhat of a controversy surrounding this match as 40sec was playing an incredibly passive match that was stretching the excessive avoidance rule used by the ESL.

Whatever the case may be, although aXiom was not playing many games, aXiom's duo was far from inactive: By the end of the year, Dureal and mrl were on a 10 games winning streak in the 2v2 ladder. However, in December 2009, Xentinels responded to this with their own 2v2 team, namely the famous Minneyar and Grizzli. Those two were immediately successful on the ladder, and so it was that at the turn of the year, aXiom was threatened on both fronts by a reformed Jedi Sentinels team. A clash was inevitable.

Round 1
aXiom takes out vVv's 2v2 team.

That aXiom had not lost its competitive edge would become especially apparent during the ESL Winter Cup held between January and February 2010. They defeated TuA in a one-sided game with scores of 37-20 and 50-28 and got to play team vVv in the finals, which fielded Morph, Hell Raiser and Icarus. Just a few days before that match, aXiom's mrl and Dureal had already defeated vVv's 2v2 team consisting of Hell Raiser and Morph on the ladder with scores of 9-7 and 6-5. But it was now time to step it up a notch: The finals of the Winter Cup turned out to be fairly close, as aXiom won the first round 37-21, lost the second one 28-32 and won the final one 25-24, winning the entire tournament.

Round 1
Round 2
dox3
The Winter Cup grand finals: aXiom vs vVv.

Team aXiom went on to play and win 5 more games on the TDM ladder and 33 on the 2v2 one, winning them all. However, Xentinels was equally as successful from January to March 2010, going on an 11 games winning streak on the TDM ladder and an 11 games winning streak on the 2v2 ladder as well. Everyone was anticipating the clash between those two teams, and this was exactly what happened in March 2010.

On the 11th of March, aXiom's seemingly unbeatable 2v2 team was challenged by the famous Minneyar and Grizzli to an official match. In an incredibly tense first round, aXiom managed to come out ahead 11-8, but lost the second round 20-11 with the Jedi Sentinels taking the game. Only a few days later, namely on March the 21st, Xentinels challenged and played aXiom on the TDM ladder. This time around, Xentinels won both rounds, scoring 32-22 in the first one and 27-26 in the second.

Round 1
Round 2
The Xentinels vs aXiom games.

Thus ended aXiom's reign on the ladders. Their 2v2 team would go on to play a few more games, and obviously win them all, before leaving the ladder once and for all with a total score of 35 wins and 2 losses. Their main team stayed on the TDM ladder for a few weeks, playing no games at all, before they eventually left in April 2010 with a final score of 26 wins and 1 loss, never to return again. Team aXiom had now left the scene forever.

With aXiom gone, there was nobody left to stop Xentinels. Although Minneyar and Grizzli left the 2v2 ladder in April 2010 as well, with an astonishing record of 44 wins and zero losses, Xentinels remained active throughout the year. In fact, after their victory over aXiom the team went on to win their next 23 games over the course of the year, ending up with a 47 games winning streak by January 2011. Although they would lose some smaller Cups to minor or spontaneously organized teams, their dominance was pretty much uncontested. They would turn more and more inactive towards late 2010, with fewer and fewer games played, and they eventually left the ladder forever in January 2011 with 97 wins and only 3 losses.

Xentinels was the last of the older clans to leave the scene, and with their departure an era of competitive JKA had come to an end.

Fear the HUNs: Late 2010 to Late 2012

While the older clans disbanded in late 2010 and a lot of the more established players were leaving the game, the competitive scene saw a significant influx of newer players coming to the fore. Most of these newcomers were from Eastern Europe, most notably Hungary, and some were beginning to make a name for themselves. Although it took the community a long time to accept these newcomers as equals, the few remaining core players of previously successful clans did not remain in direct opposition to the newer generation, but intermingled with them successfully: Players like s3cht and bimon went on to play for the mostly Hungarian team Violence Perfected, while Crush and WhiteSnake joined team Vintage.

This newfound diversity was reflected in a number of changes that the scene went through by the end of 2010: For one, Eastern Europeans had already a reputation for being great staffers, so it comes as no surprise that the amount of staffers playing on the ladders greatly increased at that time. However, there was also a shift in tactics as more and more staffers turned to passive styles of play, which made for an effective combination. A few months later, Hungary was granted its own 1v1 ladder due to the strength of its player base.

All of these changes were most clearly reflected in the ESL 1v1 Winter Cup of March 2011. Despite some older players taking part in that tournament, including mrl, s3cht, Spike, CrAv3 and eazy, the winner's bracket finals saw the Romanian player Razerer play against the Polish staffer angel, while the loser's bracket finals had the Hungarian Balin aka Edward Cullen play against the Bulgarian player DeXo, the latter of which would go on to win the entire tournament against angel in the grand finals with a score of 3-1 and 10-7.

It was around that time that Violence Perfected established itself as the most dominant team on the ladder. With the ESL loosening the rules around the amount of time that a team had to wait before they could rechallenge their opponent, vP took the ladder by storm. Despite the existence of other successful teams like Warmachines, Jedi Knights, Vintage and 7Lives, vP barely met any opposition at all and their core players were unmatched as a team, which included s3cht, rzr, Till and dni. By May 2011, they had a score of 81 wins to 7 losses, 3 of which were against TuA. Indeed, it was only against TuA's main team that vP did not have a positive win ratio on the ladders by that point. TuA even managed to defeated vP in the grand finals of the 2011 Spring Cup with scores of 32-27 and 26-25, which also marks TuA's first ever championship victory since their conception in 2004.

Despite vP's great success on the ladder, the team was generally unlucky when it came to tournaments: They had already lost to Vintage in the semi-finals of a previous cup in early 2011, which Vintage went on to win convincingly against ensium, but they were now facing inVision in the grand finals of the 2011 Autumn Cup in November. Violence Perfected managed to take the first round 42-30, but in an incredibly close game they went on to lose the next two rounds 44-45 and 26-27, suffering another tournament defeat. The loss was one of the reasons as to why some of vP's members broke off from the team to form their own, dooming vP to inactivity. They called the new team 'Metric' and despite some early successes, it ran into a losing streak in December 2011 and disbanded shortly therafter. At around the same time, vP left the ladder and its players dispersed; some of them went to short-lived teams like BEAR, some others to 7Lives aka neTwork, the latter of which became the dominant force on the ladders in early 2012

Team neTwork's player rzr had himself a very successful tournament run in the April 2012 1v1 Spring Cup that the ESL organized. He most notably defeated Spiritz in the semi-finals and went on to play against Itachi in the finals, where he won a very close match with scores of 3-2 and 10-7, taking the entire tournament. Seeing as the previous handful of tournaments were all very well attended, the ESL decided to try something more daring: They hosted a Premiership for JKA, full with qualifiers, group stages and playoffs.

Jedi Premiership: JPS 2012

The Premiership was an immediate success as the news about it spread and many players scrambled together to form oftentimes spontaneous teams just for the tournament. So although the by then more established teams were present, like Vintage, Warmachines and Haste, a good amount of the strongest teams had been made up exclusively for the tournament. This included team VICE, lead by Abaddon, which had players such as bismarch, rzr, Jerdor and FuSion amongst others; the mostly French team called 4.3.4 Excessive Avoidance, featuring S3chT, Yberion and Shogun, and team Fast Five, with its core players Trey, Spiritz and Terra, also featuring players like HellRaiser, shox, Ivar and Reaper. Even some of the older players and teams returned exclusively for the tournament, most notably Ozone and the Polish clan FoR. Although some of Ozone's former core players did make cameo appearances throughout their matches, they mostly fielded a team consisting of anyone who wanted to play, with no regard for efficiency; they also did not put a lot of effort into preparing for the tournament, which made their reappearance less spectacular and interesting.

Nevertheless, the Premiership was very well attended, featuring a full 32 teams bracket for its qualifiers. Besides the obvious contenders, both FoR as well as Ozone's team qualified for the group stages, but failed to get into the playoffs. FoR's team lost all of its matches, whereas Ozone's won against Prismatic, but lost against Haste and Fast Five. Most notably team Abyss, whoCares and JediMindTricks did also not make it out of their respective groups, leaving the then most promising eight teams to fight it out amongst themselves in the playoffs.

Round 1
Round 2
dox3
Team VICE took on 4.3.4 in the semi-finals of the JPS.

It was hard to predict who would take the victory, as no clear favourite could be established. Both VICE as well as 4.3.4 had excellent lineups that they could rely upon, but team Fast Five was quickly making a name for itself during the previous two rounds and had become a serious force to be reckoned with. All three of them had no problem getting through their respective brackets in the playoffs, until they faced each other. The first great match took place in the semi-finals between VICE and 4.3.4, where VICE just barely lost the first round by a single point, going into the second round with a deficit of 11-12. They managed to win the second round 19-16, and since the format was a classic best-of-3, the game went on to the third round. In another incredibly close game, 4.3.4 finally managed to come out ahead 26-22, securing their spot in the finals against Fast Five.

Round 1
Round 2
Fast Five managed to defeat 4.3.4 with a good score.

Now it was up to Fast Five to prove their mettle against the French team. Trey, the team captain of Fast Five, made sure to have his team practice a lot before the game, and to everyone's surprise, despite fielding their very best team, 4.3.4 was taken out in both rounds with scores that were not very close at all: 31-27 and 29-24. The sole fact that team Fast Five had so far closed all of their won matches with a 2-0 was becoming more and more impressive: And now they even took out one of the strongest teams in the entire tournament with another 2-0, making their way to the grand finals.

In the meantime, VICE got through Vintage and wctbl in the lower brackets and got a default win against 4.3.4 when the French team failed to show up. Fast Five had to get through another one of the strongest teams in the tournament to claim the championship. Due to the high stakes, it took VICE a long time to agree to a fixed date for the match. With tensions rising between some of the players of Fast Five and the problem of inactivity that were starting to plague the team, it was not looking good for them at all. Despite team captain Abaddon's best efforts, VICE was beginning to show signs of inactivity as well, so when the match got finally started in early November, both teams had been out of the loop for a while. They both tried their very best though, which lead to a tense standoff between the two.

Fast Five fielded Trey, HellRaiser and Spiritz, while VICE fielded Abaddon, rzr and fusion in the first round,

Round 1
Round 2
dox3
The JPS Finals: VICE vs Fast Five.

switched fusion for zara in the second round and rzr for Jerdor in the third. Fast Five took the first round with scores of 31-27. Abaddon, playing the game of his life, single-handedly carried his team in the first two rounds and earned a total k/d ratio of 17:11 in round 1 and 22:13 in round 2. He managed to win the second round for his team with a score of 34-30, but even someone like Abaddon has his limits: By the third round he was so exhausted that his performance dropped severely and he was getting killed left and right. This in turn resulted in Fast Five taking the final round 36-28 and winning the entire championship.

The Beginning of the End: Late 2012 to Early 2014

Despite the overall success of the JPS, inactivity was becoming a severe issue in the ESL. It got so bad that in July 2012 the German ESL ladder was closed down for good, ending the one remaining major sub-branch of JKA with its long and rich history of competitive play. The admin team arranged for one last farewell tournament, for which only nine players signed up and were unable to finish the finals, as one of the finalists forfeited his match. This highlighted the sorry state of the once so great German competitive community. Even worse, in September of the same year Dureal retired from his position as Master League Admin of the JKA section. One of the most productive and well respected members of the community, he decided that after years of his services, it was time for him to move on. Toaster was appointed to lead the section as the new MLA.

Early in January of 2013 it was decided that team Violence Perfected would once again rejoin the ladder with their initial core players rzr, Till, dni and S3chT. Their run was largely successful, but they were far from invincible anymore and most notably lost a few games to such teams like Abyss and Warmachines. Trey on the other hand, inspired by his victory in the JPS, re-founded the legendary team eForce that had been successful in the early days of JKA. He got Ozone Dark's blessing for that, a former eF player himself, who became an important part of the new team and helped out with the administrative aspects of the clan. Alongside Dark, former Ozone player Osiris also joined the team and made a few cameos in some of the matches, but eF's core players mostly consisted of former Fast Five members with a few additions.

Team eForce had a rather successful but short-lived run on the ladder, staying only for two months till January 2013 when they left with a score of 17 wins to one loss, beating most notably Abyss twice. Both eF as well as vP participated in the 2013 Winter Cup that took place between January and March. As tradition has it, Violence Perfected only made it to the semi-finals of the tournament, where they lost against team Rise of the Phoenix with scores of 35-17, 20-30 and 23-16. They went on to forfeit their third place match against Warmachines, dropping out of the tournament entirely. On the other hand, team eF had a much more successful run, defeating

Round 1
Round 2
eForce won the 2013 Winter Cup against Rise of the Phoenix.

Abyss, Haste and Warmachines before having to play Rise of the Phoenix in the grand finals themselves. Trey, Spiritz and Grimmhold won the first round 16-13 and the second one 39-28, taking another championship.

As previously mentioned, eForce was short-lived and disbanded sometime after the Winter Cup championship. With eF gone, Trey picked up his inVision squad again, recruiting DentoN, Suwwi and Grimmhold, which quickly rose to the second place on the ladder. He challenged vP a few times, but it never came to a clash between the two for a variety of reasons, but mostly because inactivity made scheduling a match difficult for both sides. Team vP eventually left the ladder sometime in June 2013, never to return.

The Rocky Road to the JNC

To counteract the issues of inactivity plaguing JKA, vP's leader dni aka Heisenberg decided to launch his own set of tournaments, which he called Heisengames. To keep the administrative side strictly under his control, and because nobody from the ESL wanted to cooperate with him, he decided to keep Heisengames completely separate from the ESL infrastructure, launching his own website and appointing his own staff. His plan was to increase activity and to lure older players back to JKA by offering tournaments with money prizes - something that the ESL had so far been unable to provide.

Dni launched Heisengames in March 2013 and it proved to be quite a success at first. The 64 players 1v1 tournament filled up quickly and was renamed to Grand Tournament 1. Although not very successful at getting in new blood into JKA, it did get the attention of some of the older players that decided to make a return: This included such players like Warhammer, Serra and wonder amongst others. The finals of the first Grand Tournament took place between Tiber and Drawner, which Tiber managed to win with scores of 5-1, 1-2 and 3-2. However, Tiber as well as most participants of the GT1 failed to read the fine print when they signed up for the tournament, which said that the prize money would only be awarded to the winner of the tournament if he then could beat dni in a 1v1. Tiber went along with it anyway, defeated dni and received the amount promised to him.

Seeing as the tournament went quite well, dni decided to step it up a bit. He subsequently renamed Heisengames to basejka, hosted a public archive for demos, which was nicknamed the democloud, announced preparations for Grand Tournament 2 and began launching a variety of smaller cups with money prizes. Despite his already bad reputation and the negative publicity that he gave basejka by flaming on the ESL forums, dni's tournaments were doing well. However, due to the way dni started to treat some of the people signed up for his site as well as due to the rumours that he had no intention of paying the victors of his tournaments, many players refused to continue their matches in protest.

With no regard for the trouble that was brewing, dni ventured on to plan an even more daring project, namely basejka's very own Jedi Nations Cup. He announced the tournament in June 2013, featuring a total prize pool of 600€. However, despite the amount of money on offer, people were very reluctant to sign up for it due to the wider issues at hand: GT2 was quickly becoming a fiasco, and some of basejka's admins were stepping down in light of the way dni was treating other players.

Dni was now in full damage control mode. He stepped down as the person in charge of basejka and had rzr take control over the website; but his efforts were too little too late and barely anybody believed that dni had rescinded his claims to basejka. The following month the ESL launched its own JNC, which saw twice as many teams sign up for it over the course of just two days than it had for basejka over an entire month. To make basejka more appealing, dni increased the prize money for the winning team from the initial 600€ to 5000€, but he had a hard time being taken seriously anymore. He even resorted to threatening some players and teams with bans if they would not boycott ESL's JNC tournament, and he removed himself from the Hungarian national team on the ESL that he was in charge of.

Shortly thereafter, as rzr and Till won basejka's 2v2 tournament and were not paid out any money at all, they too stepped down as admins and quit the site. With that, basejka was finished, and on the 30th of July dni rescinded his support for the site and it was eventually taken down shortly thereafter. Ten days later, the first JNC matches on the ESL were taking place.

ESL's JNC was surprisingly well attended for 2013: For one, team Alpine Regions made an unexpected comeback, bringing back some of the great players from the previous JNC, namely Warhammer, Serra and kAmui. It was, however, the only team to be entirely made up of players from the previous generation; wonder joined the Polish national team, but he played alongside Almi and d'light. The former champion team Germany was now, for example, entirely made up of new players, with none of the original greats making a return. Due to the large amount of players, both Poland as well as Hungary were allowed to field two teams each; Hungary's first team consisted of rzr, Till, zara and Jerdor, the second one of Borka, Hitless, Ropa, shinzo and Torrento.

Despite some early default wins against mostly inactive teams, like Team USA, almost all of the matches throughout the tournament had been played. Team Alpine Regions allegedly suffered connectivity issues in their match against Poland's first team and lost with a rather high score count, whereas Germany convincingly beat Turkey but suffered a no-show against Hungary's second team. Germany got through Serbia in the lower brackets before being eliminated by Hungary's first team 49-45 and 62-55. But how did the Hungarians, the favourites to win the tournament, get into the lower brackets to begin with?

While the UK's national team, mainly consisting of Terra, Sabu, Temok, Osiris, Viking and Spiritz, had managed to defeat both Polish teams in quick succession, the Hungarians had to face Romania. In an impressive show of force,

Round 1
Round 2
Romania took on both Hungarian teams in the upper bracket.

the Romanian players Trey, Tiber, Razerer and Stone managed to beat Hungarian's first team 47-41 and 53-39, before they faced and defeated the second team 27-26 and 44-27. In the lower bracket, the Alpine Regions went on to eliminate the Czech and second Polish team before facing off against Hungary #2. A true clash between the older and newer generation of players was about to occur, and in one of the closest game in the history of JKA, the Alpine Regions scored 22-23, 23-22 and 33-50 against the Hungarians, losing their shot at the championship in the process. Thus did the three oldest teams in the JNC get eliminated by the Hungarians: Germany, the previous champion; Poland, always a strong contender; and the Alpine Regions, a team made up entirely of older generation players. A sign that the times had truly changed.

Round 1
Round 2
dox3
Team Alpine Regions got eliminated by the Hungarians' second team.

But was this really a Hungarian age? As the two Hungarian teams clashed in the lower brackets, it was to everyone's surprise that the second team managed to come out ahead, defeating the fan favourites rzr, Till and zara 42-36 and 47-37. Hungary #2 had now to rematch Romania, which had lost against the UK before. In a very tense standoff between the two, the first round was lost by Trey, Tiber and Stone 23-36, the second round won 38-22 and the final one as well with a score of 28-22. The Romanias had single-handedly eliminated Hungary from the JNC - they had defeated the Hungarians three times in a row, twice in upper bracket and once in the lower bracket.

Round 1
Round 2
dox3
Romania defeated Hungary for the third time in the JNC.

It is truly astonishing to consider how far Romania had come as a scene. Between Trey's continuous victories in tournaments and Tiber's seemingly endless stay on the first rank of the international 1v1 ladder, they had proven once and for all that Romania had merit equal and above that of Hungary, and that they could not only hold their own against the very best that Hungary was able to throw at them, but were able to actively challenge, if not consistently defeat the greatest that the Hungarians had to offer.

Now the Romanian national team had a second shot at the ESL's world championship: They were now allowed to replay the UK in the grand finals.

What Remains

Although the JNC 2013 produced some very memorable games, it still wasn't looking good for JKA as a whole. The ladders were barely active at all anymore; the 1v1 one was almost entirely filled up with people who hadn't logged into their accounts for months, while the TDM and 2v2 ladders had only a few games played per week. Ontop of that, the then MLA Toaster retired on the 20th of September and did not appoint a successor. An ESL supervisor took charge of the section and noticed the poor state of the game. This began a series of high-level discussions between the existing JKA admins, the supervisor and some core ESL admins as to whether the section should be closed. Fortunately, the admins managed to make their case well enough to prevent an immediate closure was prevented, so that JKA was given a second chance.

An Autumn Cup was organized in early November, but despite the low number of participants, the tournament dragged on into early 2014 due to the general problem of inactivity. Other attempts at trying to breath some life into the scene were only temporarily successful: In mid-December the single-only ladder was closed and the original 1v1 ladder was replaced by a best-of-3 one, doing away with the controversial ELO system that determined the victor by comparing the score ratios of both rounds to one another.

It is, however, unknown as to for how long the admins can stave off the closure of the last remaining, well-organized competitive league in JKA.

The Best of the Best: The Big Four

If the purpose of competitive play is to determine the better team or player, then the question naturally arises as to which teams or players were competitively best. Since appealing to relative skill is not objective enough of a criterion for determining the very best teams or players, a more interesting and fruitful method is to consider the history of competitive JKA in general. And as the history has shown, the amount of clans that truly deserve to be called great can be reduced to four.

There has been a number of successful but short-lived clans, and sometimes the success of other clans was due to refusing to play the bigger fish in the pond. Therefore, what should determine the greatness of a given team or clan is its consistent and long lasting success against every clan in the world, especially the ones with the highest level of success and skill. This kind of consistency has only been observed in four clans: starAiming, no.Limits, Ozone and aXiom. This group of clans can be labeled the Big Four.

The striking difference between those clans and other top teams in the world can be made apparent by taking a closer look at how those other top clans did against the Big Four in competitive matches. For example, clan TuA is widely considered to be amongst the best competitive clans ever conceived, harboring many excellent players like Hell Raiser and Dwight, and TuA has not shunned away from challenging the Big Four many times over a timespan of roughly four years. They played *aiming 6 times, aXiom 8 times and no.Limits 6 times. Out of those games, they won not a single one against *aiming, not a single one against aXiom and only one out of their 6 games against no.Limits.

And yet again, it doesn't look any better for any of the other top clans: 333's record against Ozone is one loss, zero wins; against *aiming it's one loss, zero wins too, and against no.Limits it's 4 losses and 3 wins. The top German clan corona/bioXar/cronTEX has a record against no.Limits of 5 losses and 1 win, against Ozone it's 2 losses and no wins, against *aiming it's 9 losses and 7 wins and against aXiom it's 3 losses and 2 wins. The great American clan Number 2 lost against Ozone 3 times, winning once, they lost against no.Limits 4 times, winning again only once, and they tied with *aiming 1-1.

Ontop of that, the Big Four were for the most part tightly knit invite-only clans that rarely accepted new members and rarely had anyone leave their clans for other team - unlike the case with many other top teams like corona or TuA. A team aXiom without Dureal is unimaginable, no.Limits without S3chT or Cube seems illegitimate at best, and *aiming without dev and Serrazel could not possibly exist. So the Big Four was an elite group, harboring not only the very best JKA players in existence, but also staying far above the rest of the competitive world in terms of sheer skill. Everyone knew that whenever a clash between Big Four members was taking place, the resulting games would be the stuff of legends. But how well did the four clans do against one another?

Team no.Limits joined the ESL ladder in mid 2005 and left it in late 2007. After a year long break from competitive play, they rejoined the ladder in late 2008 and stayed for another year till August 2009, when they finally retired. In that time, no.Limits played *aiming on many occasions, starting as early as August 2005, where they won both rounds with scores of 58-41 and 62-59. Although no.Limits would go on to win their next encounter as well, their win-loss ratio evened out in 2006, where victories would alternate between the two teams. Their final match would take place in January 2007 in the finals of the ESL New Year's Cup and would see no.Limits lose the first round 27-35 and a win the second one 53-41, winning the entire match with a score of 80-76.

Clan *aiming would turn out to be the team with the greatest consistency and staying power. They were one of earliest

Chronological Order of Matches
18-02-04 aXiom *aiming 2v2 62 - 44
13-04-04 aXiom *aiming TDM 44 - 32
14-11-04 aXiom *aiming TDM 32 - 10
14-06-05 aXiom *aiming TDM 129 - 128
23-06-05 aXiom no.Limits TDM 166 - 134
29-06-05 Ozone *aiming 2v2 23 - 27
03-08-05 no.Limits *aiming TDM 120 - 100
11-09-05 Ozone aXiom 2v2 27 - 23
11-09-05 Ozone *aiming 2v2 40 - 16
12-09-05 Ozone *aiming TDM 130 - 111
18-09-05 Ozone no.Limits TDM 72 - 64
19-10-05 Ozone aXiom 2v2 7 - 10
26-10-05 Ozone aXiom TDM 126 - 94
05-03-06 Ozone no.Limits TDM 92 - 94
28-03-06 Ozone no.Limits 2v2 28 - 27
07-04-06 Ozone no.Limits TDM 109 - 101
14-05-06 no.Limits *aiming TDM 116 - 110
18-06-06 no.Limits *aiming TDM 77 - 96
10-09-06 no.Limits *aiming TDM 105 - 93
16-11-06 no.Limits *aiming TDM 69 - 76
20-01-07 no.Limits *aiming TDM 80 - 76
25-03-07 Zedi (o3) *aiming TDM 103 - 85
05-08-07 aXiom *aiming TDM 59 - 72
14-10-07 aXiom *aiming TDM 78 - 69
14-08-08 aXiom *aiming TDM 90 - 65
24-08-08 aXiom *aiming TDM 59 - 56
28-10-08 aXiom *aiming TDM 68 - 64
14-12-08 aXiom *aiming TDM 50 - 57

teams to sign up for the ESL, namely on 21.10.2003, shortly after the ESL made available ladders dedicated to JKA, and would stay on the ladder, playing at various levels of activity, until March 2009. Unlike the other teams of the Big Four, *aiming never reformed their main team or abstained from playing on the ladder for longer periods of time. Their 2v2 team, consisting of *aiming.dev and *aiming.syLezz, was one of the most successful teams in the history of JKA and they were the first ones to beat Ozone's famous players Osiris and inSane in an official ESL match on 29.06.2005. Ozone would take its revenge a few months later, beating *aiming both in 2v2 as well as TDM before they took their sights on team no.Limits. Ozone's core players Dark and Ven would later on, teaming up with JS' Grizzli under the guise of zedi, take on *aiming one more time in March 2007 and win with a score of 41-31 and 62-54.

Ozone was peculiar in many ways. They had the shortest longevity of any of the Big Four, staying only from 25.08.2005 to 27.10.2006 on the ladder and later on partially reforming as Zedi in 2007 - the vast majority of Zedi games in 2007 were played by Ozone's previous core players Dark, Ven, Osiris and either one of the previous Jedi Sentinel players Minneyar and Grizzli. So even if drawing a continuity from Ozone to Zedi were permitted, the clan only remained actively participating in the ESL for roughly two years - a rather short period of time compared to *aiming's six years. In that time, however, Ozone achieved more than any other clan in the history of JKA.

As previously mentioned, Ozone set their sights on no.Limits after their 2v2 and TDM victories against *aiming, and they successfully beat the top team in an incredibly tense match with the scores 36-36 and 36-28. They would go on to lose to no.Limits twice in early 2006, but win a victory shortly after in one of Ozone's final matches with a score of 52-50 and 57-51. Most notably, however, would be the fact that Ozone effectively dethroned aXiom as the world's best team in both 2v2 as well as TDM, tying with aXiom's 2v2 team 1-1 in matches and defeating them in one of the most famous TDM matches in JKA history with a score of 57-36 and 69-55.

Before that famous loss against Ozone encouraged aXiom to take a break, aXiom had already defeated no.Limits with a score of 75-61 and 91-73 in the only match that would ever take place between the two clans. They had also defeated *aiming three times in TDM and once in 2v2 by that point. After aXiom returned from their break in July 2007 and rejoined the ladders, they lost their first match against *aiming in August, but went on to play the team five more times, losing only once at the very end of their career in December 2008.

From a chronological point of view, certain areas of dominance become apparent: Team aXiom was incredibly successful early on from around 2004 to 2005 and then once more in 2007 and 2008. They were unfortunately almost entirely absent in the critical time period of late 2005 to early 2006 when Ozone was at its best. Whereas no.Limits and *aiming remained powerful throughout, both clans became the dominant force in JKA after Ozone had become inactive in mid 2006.

In terms of the overall amount of matches won against members of the Big Four, aXiom is the clear winner with an overall score of 10-4. However, they owe 8 out of their 10 wins to *aiming, against whom they maintain an 8-2 record. Considering how often aXiom played against *aiming, one therefore has to take the overall scores with a grain of salt: If it were not for *aiming, aXiom's record against the Big Four would be at a meager 2-2. Ozone takes the second spot in

Total Score in Matches
aXiom 8 - 2 *aiming
Ozone 2 - 2 no.Limits
Ozone 3 - 1 *aiming
no.Limits 0 - 1 aXiom
*aiming 2 - 4 no.Limits
Ozone 2 - 1 aXiom

terms of win ratios: They draw against no.Limits with a score of 2-2, beat aXiom 2-1 and *aiming 3-1 for an overall record of 7-4. Team no.Limits comes in third with an overall record of 6 wins and 5 losses against the Big Four. However, if one were to remove *aiming from the equation, the rankings would look rather different: Ozone would secure first place with a score of 4-3, aXiom would be tied 2-2 and no.Limits would remain third with a score of 3-4.

As for the total amount of wins on the ladder: aXiom once again takes the lead with a record of 133 wins and 14 losses over a time period of 42 months. It is interesting to point out that no.Limits played almost exactly the same amount of matches as aXiom did, with a record of 108 wins and 20 losses, but they only stayed in the ladder for 29 months in total - almost a year less than aXiom did. They were thus generally more active than aXiom, but still far below the peak activity of Ozone, which managed to score 64 wins to 6 losses over a period of just 18 months.

This is of course not taking the 2v2 achievements of the various teams into account, which would heavily favour aXiom because of their especially long and impressive tradition of successful 2v2 play. Consider aXiom's team made up of Dureal and Sadrior, which was active from late 2003 to late 2005: They left the ladder with a record of 61 wins and 4 losses. Team aXiom's Zer0soul and mrl ran a team in late 2008 that went for a record of 34 wins, zero losses and one draw; and again, their team from late 2009 to early 2010, consisting of Dureal and mrl, finished their run with a total score of 35 wins and 2 losses. All of those taken together results in 130 wins, 6 losses and one draw over the course of about 3-4 years in the international 2v2 ladders alone.

But the other members of the Big Four did pretty well with their respective teams too: Ozone's inSane and Osiris played for about a year from mid 2005 to mid 2006 and left with a record of 39 wins to 7 losses. Team no.Limits famous duo Cube and S3chT played for about a year in 2006 with 22 wins and 3 losses, while *aiming's dev and Sylezz played for about half a year with a score of 16 wins and 4 losses.

Although *aiming seems to be an outlier in every regard, it is important to note that this clan more than any of the other Big Four aspired to almost exclusively play good teams and oftentimes ignored challenges of lesser ones. *aiming is the team with by far the most overall games played against the Big Four, namely 20 in comparison to aXiom's 14 and Ozone's and no.Limit's 11. It is also the team that played the most clans that were ranked top 10 or higher on the ESL ladder, with 89 of their 103 matches being against the top10 of the ladder (86%), while the next Big Four on the list would be aXiom with only 91 out of their 133 matches played against the top10 (68%). Coupled with the fact that *aiming never reformed their team, it is safe to say that they have the longest tradition of exceptional play and great achievements.

Games Big Four Ladder vs Top 10 Months in Ladder
aXiom 133 10 – 4 (71%) 119 – 14 (90%) 91 (68%) 42
Ozone 70 7 – 4 (64%) 64 – 6 (91%) 35 (50%) 18
no.Limits 128 6 – 5 (55%) 108 – 20 (84%) 77 (60%) 29
*aiming 103 5 – 15 (25%) 69 – 34 (67%) 89 (86%) 65

A Big Five?

But are there really no other candidates for the best and most successful clans in the history of JKA outside of the Big Four? What about Jedi Sentinels aka Xentinels, for example? After all, their star player Minneyar turned out to be one of the very best JKA players in existence, and his 2v2 team with Grizzli was in terms of success and sheer skill rivaling some of the most prestigious 2v2 teams in JKA history. Jedi Sentinels is also one of the oldest clans around, having first come to the ESL in mid 2006, they stayed as Xentinels for about four and a half years before leaving the scene.

All this has to be granted, but it must be kept in mind that Jedi Sentinels as a team only started to become truly successful from October 2007 on, with them having taken a significant break between April 2008 and October 2009, where they reformed as Xentinels. Although their new team from October 2007 eventually ran a record of 97 wins and 3 losses, most of their wins were performed at a time when the ESL rules on rechallenging teams was loosened, so that it was required for the challenger to wait only one week instead of two weeks before rechallenging the same team on the ladder. This greatly increased the amount of matches they could play in a shorter amount of time.

Even with that in mind, unlike members of the Big Four, Jedi Sentinels was very unsuccessful early on in its career: Their first team from May 2006 to August 2007 ran a score of 20 wins to 21 losses. Their total ladder ratio is still fairly comparable with that of no.Limits, running a total of 117 wins to 23 losses (84%), but the more important score, the one against the Big Four, tells a different story: Their early 2006-2007 team lost once to Ozone, once to no.Limits and once to aXiom, with no wins against any of those. Minneyar and Grizzli's first 2v2 team from 2006 also lost once to Ozone's team and once to that of team no.Limits. The second Jedi Sentinels team, that from late 2007, lost to *aiming twice in a row. Finally, Xentinels managed to beat aXiom in March 2010 in TDM, and Minneyar and Grizzli managed to beat Dureal and mrl in 2v2 at roughly the same time, resulting in a total score of 2 wins and 7 losses against the Big Four (22%). This is below *aiming's current ratio of 25%, but far below *aiming's adjusted ratio if we were to count Jedi Sentinels as a member of the Big Four, namely 32%. It is therefore hard to justify Jedi Sentinels' inclusion into the Big Four.

But let us consider a second example: Seeing as a good part of the competitive community widely acknowledges the old Zedi to have had the strongest and most successful lineup of all time, it seems curious as to why Zedi would not be counted as a member of the Big Four, making it a Big Five.

There are multiple good reasons for this: For one, Zedi did not have the staying power of the other dominant clans in JKA. They were founded in January 2004 by Hybrid and Sleepy and disbanded officially in October the same year, although they did go on to play a few additional games until January/February 2005 - but even if we count the 3 months after the dissolution of the clan, it is still just merely a year. But that is not the main issue plaguing Zedi's merit.

Although nobody disputes their league victories over top clans like RNX in early 2004, there is a controversy surround Zedi's overall achievements. Back in October 2004, their results page distinguished their official, wireplay and clanbase ladder matches from 'friendly' matches, with the vast majority of them being termed 'friendly'. Even back then a lot of teams complained that Zedi were publishing results of unofficial scrims or practice matches on their page. The allegations reached their highpoint when Zedi shut down its website in early 2005 and replaced it with a score table that did not discriminate between 'friendly' and official matches at all anymore. In fact, Zedi was called out on the ESL forums about those matters, but did not comment.

This is another issue: Zedi knew very well about the ESL league and the prowess of some of their teams in late 2004, but decided not to participate or even back up their claims of greatness by challenging said teams outside of the ESL to official matches, even though they had perfectly good reasons to do so, especially in light of the controversy surrounding their achievements. Nobody would be in a position to dispute their skill at that time if Zedi had decided to play other top teams in official matches. However, Zedi never took it upon itself to prove once and for all that they truly belong amongst the greats: In fact, zedi´Dimension and zedi´Nanaki would go on to lose official ESL 1v1 matches against Dureal in December 2004, and neither their unofficial 2v2 team nor their other 1v1 players were doing very well on the ladders. In light of all that, Zedi does not qualify for the Big Four.

Team America

The Big Four consist solely of European teams, but what about the other side of the community? Even though Wovian expanded very late into the European scene and officially challenged both Ozone and aXiom in early 2005, winning against the former and losing against the latter, they basically stopped existing in May of the same year. But what about the most successful of the American teams: Number 2?

Although Number 2 did beat a variety of top teams for their time, their overall TDM ladder record is not very impressive: 21 wins and 17 losses over a period of 6 months. They also do not boast a very high win rate against the Big Four, losing 3-1 to Ozone, 4-1 to no.Limits and drawing *aiming 1-1, with no games played against aXiom. So they have neither the staying power nor the success required to be counted amongst the greats. However, what if we take the American JKA scene as a whole? Could a potential Team America, spanning the highpoints of Wovian, Number 2, Dynamite and Sin rival the greatness of any of the Big Four?

Team Dynamite had a ladder record of 21 wins and 6 losses over 17 months, drew no.Limits in September 2006 with a score of 51-34 and 26-39, and was tied with *aiming in matches with a score of 1-1. Sin was active for a period of 8 months, although they idled on the ladder for almost a year, and left the ladder with a record of 27 wins and 7 losses, losing to zedi (Ozone) once in 2007, overcoming *aiming 1-0 and losing to no.Limits 0-1.

In total, a potential Team America would be at a 33% win percentage against the Big Four with a score of 6-12. Their teams actively participated on the ladder for a total of 31 months with a final ladder score of 69 wins and 28 losses (71%), with 70 of their 97 games (72%) being played against teams ranked 10 or higher. If one compares that to the statistics of the Big Four or even an adjusted statistic of a Big Five, Team America does indeed better than *aiming. This is made especially pertinent by the fact that Team America even has a positive overall match score against *aiming: namely 3 wins and 2 losses.

So if one were to be so inclined as to take the achievements of all the best and most successful American teams and put them together to form one grand continental team to pitch against the Big Four, then such a potential Team America would indeed just barely exceed *aiming as a member of the Big Four - turning it into a Big Five.

Games Big Five Ladder vs Top 10 Months in Ladder
aXiom 133 11 – 4 (73%) 119 – 14 (90%) 91 (68%) 42
Ozone 70 11 – 6 (65%) 64 – 6 (91%) 35 (50%) 18
no.Limits 128 11 – 6 (65%) 108 – 20 (84%) 77 (60%) 29
Team America 97 6 – 12 (33%) 69 – 28 (71%) 70 (72%) 31
*aiming 103 7 – 18 (28%) 69 – 34 (67%) 89 (86%) 65


2010

  • 07.02.2010 2v2 - aXiom vs vVv - demo
  • 11.02.2010 3v3 - aXiom vs vVv (Cup Finals) - demo
  • 23.02.2010 1v1 - aXiom][Ðureal vs aXiom][mrl (Cup Finals) - demo
  • 25.02.2010 3v3 - aXiom vs SFTO (Cup Finals) - demo
  • 10.03.2010 2v2 - Xentinels vs aXiom - demo
  • 21.03.2010 3v3 - Xentinels vs aXiom - demo
  • 16.04.2010 1v1 - S3chT vs aXiom][mrl (Cup) - demo
  • 23.04.2010 1v1 - Minneyar vs S3chT (Cup) - demo
  • 27.04.2010 1v1 - Minneyar vs Itachi (Cup) - demo

2011

  • 13.11.2011 3v3 - Violence Perfected vs inVision (Cup Finals) - demo

2012

  • 14.03.2012 3v3 - eForce vs Rise of the Phoenix (Cup Finals) - [[Media:
  • 04.09.2012 3v3 - 4.3.4 vs VICE (JPS) - [[Media:
  • 08.09.2012 3v3 - 4.3.4 vs FastFive (JPS) - [[Media:
  • 04.11.2012 3v3 - FastFive vs VICE (JPS Finals) - [[Media:

2013

  • 18.03.2013 1v1 - Tiber vs Drawner (GT1 Finals) - [[Media:
  • 05.05.2013 3v3 - Eternity vs noCFG - [[Media:
  • 03.06.2013 2v2 - Profi vs DW (Warhammer, Serra) - [[Media:
  • 06.10.2013 3v3 - Romania vs Hungary#1 (JNC) - [[Media:
  • 20.10.2013 3v3 - Romania vs Hungary#2 (JNC) - [[Media:
  • 11.11.2013 3v3 - Poland#2 vs Alpine Regions (JNC) - [[Media:
  • 24.11.2013 3v3 - Alpine Regions vs Hungary#2 (JNC) - [[Media:
  • 22.12.2013 3v3 - Hungary#2 vs Romania (JNC) - [[Media: