Senatu Family

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The Senatu Family is more then some individuals, it's more then just a group, it's more then just a clan, it's a family and we always will be, even if grow apart. Think of it as your own family with your brothers and sisters, cousins and nieces, aunts and uncles. The Senatu Family really is a family in every way.

Of course, like every other group, we have rules. These aren't strict, they're common sense.

  1. Everyone is equal
  2. Treat everyone with respect
  3. Have fun with each other

Also, we have a few rules for dueling that will make the duels so much more interesting and more polite. think of it as 'the gentlemen's way to duel' or 'the way cool people duel' or 'The Senatu way to duel'. You can find our dueling guideline below..


Dueling Guide

Duelling Standards

The Senatu Dueling Standards

As a family, we agreed that we wouldn't use a few moves that the game contains, also, we use a few principles that will make the duels more friendly and mature.

The Gentlemen's rules

We don't use any form of bugs that the game contains to get advantage in duels. Meaning that we will not use poking, wiggling, spinning, whipsing and other exploits. We will try to duel like the dueling scenes from the star wars movies. (for example. You don't see Luke Skywalker using yawspeed for spinning, because those moves are physically impossible) Keep the duel fair even when your opponent is obviously using exploits. Don't complain about it, everyone has his/her own style. Try to be polite and a good sport.

The Senatu Dueling Guideline

  1. Always bow before you start the duel. Show your opponent that you respect him/her, even when he/she doesn't. We try to be polite and mature, so we'll show respect to every player.
  1. Always allow your opponent to rise. When someone's kicked down to the ground, allow him/her to get up. They don't have any form of defence (if it's a non-force duel) and attacking them when they're kicked down would be without any honor or dignity.
  1. Give your best, even when you only have 1 HP left. You can still win, the only thing you have to do is to give your best. There's no point in foolish actions.
  1. Take your time when you're dueling. Observe your opponent, watch his/her actions. Once you know your opponent you can figure out a way to beat him/her.
  1. If an opponent asks you to stop something, use your best judgement and deside if you should stop the action or continue. (some clans don't want you to use kicks, dfa's, kata's or fans.) The choice is yours, but be sure you don't provoke unnecasairy commotion.
  1. Telling your HP in the middle of a duel is useless. Your opponent knows how many times he has hit you and how hard. They can guess..However, keep in mind that you can and may use this to your advantage. You can deseave your opponent that way. Think of it as a form of 'mind trick'.
  1. Try to keep chatting to a minimum when you're dueling. It will only delay the duel or anger your opponent.
  1. Vary your actions. If you keep doing one particular move or combo you become predictable and easy to beat. Variation is the key to surprising your opponent and winning the duel


Exploits

Spinning: -Spinning your player around to get multiple hits on an opponent

Normally performed by increasing the mouse speed and moving the mouse repidly sometimes in both directions. Spinning to get multiple hits on your target would involve you spinning very fast - as a result, you kick up velocity power to your saber. So not only are you hitting them multiple times, but you're hitting them multiple times with an unnaturally powerful attack

Wiggle - AKA 'Poking.':- The rapid side to side movement of the mouse during a saber swing. (usualy red downward swing or left to right swing).

Wiggling is increasing your mouse sensitivity and shoving a single swing in and out of somebody's body multiple times using your mouse, which, like spinning, results in a single swing warping through the body of the opponent multiple times.

Poking is turning your mouse in the opposite direction of your swing in order to hold the saber in one position (while the swing is still in progress) and wiggling it as it hits the opponent.

Sway - Increasing the velocity of a swing by adding (excessive) Yawspeed. This is accomplished by rapidly moving the mouse into the direction one is swinging. As it overrides the damage caps, it causes a swing to deal out extreme damages. It increases the range of your lightsaber, too. Finally, one may advance forwards or backwards as he/she is swaying.

Inverted sway - Using your mouse to keep the saber perfectly still during a (for example, yellow) combo. Because of the speed of yellowstance, you will need to move your mouse very fast as to counteract the movement of your swings. This has the same effect as swaying. Please note how this leaves very few openings.

Glide delay: There is a swing where you "glide" in the air. You swing as you land, and your upper torso gets frozen in animation. A few seconds later, suddenly your saber jolts to the end of the animation.

This is a bug. Pretty much, those who use it are able to swing with no swing animation outside of the final part of the swing.

it's a large exploit because you can use it, and charge right into your enemy for an instant kill. It bypasses their defenses entirely. You cannot block the incoming swing simply because there really is no incoming swing...it's just POOF...inside of you. (it's blockable unless you do it a certain way, which some have discovered. It does make it indeed unblockable.....if the exploiter knows how to exploit it "just right"

Extending:

Similar to poking, extending is to turn your mouse in the opposite direction of your swing in order to guide the saber into the opponent (which is acceptable). There is no intentional wiggle added to an extension; however, because of human error, it is very easy for a wiggle to be formed, which can result in an accidental poke.

NB extensions aren't exploits it increases the chances of an exploit happening.


Senatu Members

Active Members

Cloud Senatu

Talon Senatu


Semi-Active Members

Kitana Senatu

Ryusuei Senatu


Non-Active Members

Adi Senatu

Aerith Senatu

Avalon Senatu

Bloody Senatu

Buster Senatu

Deacon Senatu

Dorun Senatu

Draco Senatu

Elessar Senatu

Hell Senatu

Howler Senatu

Kage Senatu

Kenshiro Senatu

KH Senatu

Macky Senatu

Maher Senatu

Mindrith Senatu

Naame Senatu

Obi-Wan Senatu

Ositith Senatu

Paro Senatu

Qin-Tay Senatu

Raven Senatu

Rex Senatu

Ryuko Senatu

Sef Senatu

Selph Senatu

Shinu Senatu

Shuriyen Senatu

Skigi Senatu

SkyKiller Senatu

Zax Senatu