Siege: Difference between revisions

From The Jedi Academy Archives
Jump to navigation Jump to search
(Categorized)
(Major update, working on more)
Line 22: Line 22:
*Hoth Assault (Hoth)
*Hoth Assault (Hoth)
*Destroyer (Space)
*Destroyer (Space)
==Desert Rescue==
====General====
*Planet: Tatooine
*Attackers: Rebels
*Defenders: Mercenaries
====Attackers====
The attackers will have to complete multiple objectives in order to win the round.
*1. Breach the Security Wall (Area 1)
** There are 2 'soft spots' in the wall, and one of those has to be destroyed in order to advance. It is best to go for the right wall, because that is were the spawn point will be once you have advanced, meaning you'll be able to get to the next objective faster. If the left wall is destroyed first, it is recommended to destroy the right wall aswell.
*2. Destroy the 3 Security Stations (Area 2)
** There are 3 Security Stations, each featuring 3 Terminals that have to be destroyed before you can advance. The doors to these stations have security terminals that need to be destroyed before you can enter the building. All 3 stations have a Sentry Turret that automatically shoots at enemies that enter (they have to be activated by Techs from the Defense Team before they work), so be careful.
*3. Destroy the Arena gate (Area 3)
** The main arena gate needs to be destroyed, after that 2 other gates will have to be destroyed aswell before advancing, the first gate is pretty tough, the other 2 gates can be destroyed rather easily. There is a Rancor in the Arena that will attack both teams, so be careful.
*4. Shut down the hangar shields (Area 4)
** In order to bring the Protocal Droid parts to the Millenium Falcon, the shields that block the doors to the hangar will need to be disabled. This can be done by either blowing the door terminal to gain access to the elevator which leads to the control room, or by having a Jedi jump through the window of the control room. The last part is much easier and is strongly recommended.
*5. Recover the Protocol Droid parts (Area 4)
** There are 4 Protocol Droid parts that need to be recovered from their buildings and brought to the Millenium Falcon to complete the final objective. The Jedi Class is strongly recommended for this task because of their speed, and their ability to jump through the windows instead of having to blow the door terminals.
'''Friendly Assets'''
''Area 2''
*8 Swoop Bikes can be stolen
''Area 4''
*8 Swoop Bikes can be stolen
*2 Heavy Blaster Cannons can be manned
====Defenders====
The objective of the defenders is to prevent the attackers from completing their objectives.
'''Friendly Assets'''
''Area 1''
*4 Heavy Blaster Cannons
''Area 2''
*2 Heavy Blaster Cannons
*3 Automatic Defense Turrets inside the Security Stations (Require activation by a Tech)
*8 Swoop Bikes
''Area 3''
*Wild Rancor (Will attack Defenders aswell)
''Area 4''
*8 Swoop Bikes
*4 Heavy Blaster Cannons
*2 Automatic Defense Turrets inside the Millenium Falcon hangar (Require activation by a Tech)


[[Category:Gametypes]]
[[Category:Gametypes]]

Revision as of 14:27, 18 March 2006

Siege is a teambased gametype were two teams battle to complete objectives. One team 'attacks' and has to complete certain objectives that are scattered throughout the map, the other teams objective is to prevent the attacking team from completing these objectives.

Classes

You can choose from 6 different kinds of Classes to play, each having their own weapons, items and if applicable Force Powers. These Classes are:

  • Assault
  • Heavy Weapons
  • Demolitions
  • Scout
  • Tech
  • Jedi

Maps

There are 3 default Siege maps, and 1 map that was released later in a Map Pack by Raven Software.

  • Desert Rescue (Tatooine)
  • Korriban Valley (Korriban)
  • Hoth Assault (Hoth)
  • Destroyer (Space)

Desert Rescue

General

  • Planet: Tatooine
  • Attackers: Rebels
  • Defenders: Mercenaries

Attackers

The attackers will have to complete multiple objectives in order to win the round.

  • 1. Breach the Security Wall (Area 1)
    • There are 2 'soft spots' in the wall, and one of those has to be destroyed in order to advance. It is best to go for the right wall, because that is were the spawn point will be once you have advanced, meaning you'll be able to get to the next objective faster. If the left wall is destroyed first, it is recommended to destroy the right wall aswell.
  • 2. Destroy the 3 Security Stations (Area 2)
    • There are 3 Security Stations, each featuring 3 Terminals that have to be destroyed before you can advance. The doors to these stations have security terminals that need to be destroyed before you can enter the building. All 3 stations have a Sentry Turret that automatically shoots at enemies that enter (they have to be activated by Techs from the Defense Team before they work), so be careful.
  • 3. Destroy the Arena gate (Area 3)
    • The main arena gate needs to be destroyed, after that 2 other gates will have to be destroyed aswell before advancing, the first gate is pretty tough, the other 2 gates can be destroyed rather easily. There is a Rancor in the Arena that will attack both teams, so be careful.
  • 4. Shut down the hangar shields (Area 4)
    • In order to bring the Protocal Droid parts to the Millenium Falcon, the shields that block the doors to the hangar will need to be disabled. This can be done by either blowing the door terminal to gain access to the elevator which leads to the control room, or by having a Jedi jump through the window of the control room. The last part is much easier and is strongly recommended.
  • 5. Recover the Protocol Droid parts (Area 4)
    • There are 4 Protocol Droid parts that need to be recovered from their buildings and brought to the Millenium Falcon to complete the final objective. The Jedi Class is strongly recommended for this task because of their speed, and their ability to jump through the windows instead of having to blow the door terminals.

Friendly Assets

Area 2

  • 8 Swoop Bikes can be stolen

Area 4

  • 8 Swoop Bikes can be stolen
  • 2 Heavy Blaster Cannons can be manned

Defenders

The objective of the defenders is to prevent the attackers from completing their objectives.

Friendly Assets

Area 1

  • 4 Heavy Blaster Cannons

Area 2

  • 2 Heavy Blaster Cannons
  • 3 Automatic Defense Turrets inside the Security Stations (Require activation by a Tech)
  • 8 Swoop Bikes

Area 3

  • Wild Rancor (Will attack Defenders aswell)

Area 4

  • 8 Swoop Bikes
  • 4 Heavy Blaster Cannons
  • 2 Automatic Defense Turrets inside the Millenium Falcon hangar (Require activation by a Tech)