Trip Mine: Difference between revisions
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{{ | {{Weapon| | ||
image=[[Image:laser_mine.gif]]| | |||
bgcolor=#000000| | |||
| | fgcolor=#FFFFFF| | ||
name=Trip Mine| | |||
| | manufacturer=Unknown| | ||
ammo=Pack of 3 Trip Mines| | |||
| | maxammo=10| | ||
primary=Laster tripped| | |||
| | secondary=Contact/Time tripped| | ||
key=-| | |||
| | pridmg=72 [[Hit Point|HP]]| | ||
secdmg=72 [[Hit Point|HP]]| | |||
| | }} | ||
| | |||
| | |||
| | |||
Triangularly-shaped explosives, trip mines are mines that are placed on surfaces and can be set off in two different ways. Mines can be detonated prematurely by any projectile. | |||
==Primary Mine== | |||
When placed using the [[primary fire]] key, the trip mine emits a thin beam of blue light perpendicular to the surface it rests on. The mine is detonated when something disrupts the beam. Primary mines are best placed across hallways or doorways so that even if the beam is tripped at the very opposite end of the mine, it will still cause damage. | |||
==Secondary Mine== | |||
Trip Mines can also be placed using the [[secondary fire]] key, in which case they are set off by an enemy coming within a certain distance of them. Mines in this mode have a small blue light coming from the top of them, but no beam of light. Secondary mines are best placed just outside doorways to ambush opponents who cannot see them before going through. Secondary mines self-destruct after 20 seconds. | |||
[[Category:Weapons]] | [[Category:Weapons]] |
Latest revision as of 14:31, 4 March 2006
Trip Mine | |
---|---|
Manufacturer | Unknown |
Ammunition | Pack of 3 Trip Mines |
Max Ammo Capacity | 10 |
Primary Fire | Laster tripped |
Secondary Fire | Contact/Time tripped |
Default Key | - |
Damage Info (100hp/0sh) | |
Primary Fire Dmg | 72 HP |
Secondary Fire Dmg | 72 HP |
Triangularly-shaped explosives, trip mines are mines that are placed on surfaces and can be set off in two different ways. Mines can be detonated prematurely by any projectile.
Primary Mine
When placed using the primary fire key, the trip mine emits a thin beam of blue light perpendicular to the surface it rests on. The mine is detonated when something disrupts the beam. Primary mines are best placed across hallways or doorways so that even if the beam is tripped at the very opposite end of the mine, it will still cause damage.
Secondary Mine
Trip Mines can also be placed using the secondary fire key, in which case they are set off by an enemy coming within a certain distance of them. Mines in this mode have a small blue light coming from the top of them, but no beam of light. Secondary mines are best placed just outside doorways to ambush opponents who cannot see them before going through. Secondary mines self-destruct after 20 seconds.