Imperial Heavy Repeater: Difference between revisions
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Corrected first paragraph - the jedi lightsaber defense is fully capable of stopping primary fire completely. |
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secondary=Lobbed Concussion Blast| | secondary=Lobbed Concussion Blast| | ||
key=6| | key=6| | ||
pridmg=10-20 [[ | pridmg=10-20 [[Hit Point|HP]]| | ||
secdmg=50-90 [[ | secdmg=50-90 [[Hit Point|HP]] (Depends on range)| | ||
}} | }} | ||
A great all-around [[weapon]], the Heavy Repeater is capable of | A great all-around [[weapon]], the Heavy Repeater is capable of delivering a barage of bolts and causing splash damage with large blasts of energy. | ||
==Primary Fire== | ==Primary Fire== | ||
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==Secondary Fire== | ==Secondary Fire== | ||
The [[secondary fire]] of the Repeater is especially dangerous. A large concussion blast, secondary fire inflicts heavy damage and has a | The [[secondary fire]] of the Repeater is especially dangerous. A large concussion blast, secondary fire inflicts heavy damage and has a medium range. Because of the large amount of [[Ammunition]] each blast takes, secondary fire can last awhile in a firefight and is the prefered usage of the weapon. It is especially effective because the splash damage means the gunner only needs to land the projectile in close proximity to his opponent to cause damage. | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Latest revision as of 03:39, 6 June 2006
Imperial Heavy Repeater | |
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Manufacturer | Unknown |
Ammunition | Metallic Bolt |
Max Ammo Capacity | 300 |
Primary Fire | Rapid fire |
Secondary Fire | Lobbed Concussion Blast |
Default Key | 6 |
Damage Info (100hp/0sh) | |
Primary Fire Dmg | 10-20 HP |
Secondary Fire Dmg | 50-90 HP (Depends on range) |
A great all-around weapon, the Heavy Repeater is capable of delivering a barage of bolts and causing splash damage with large blasts of energy.
Primary Fire
The Heavy Repeater's primary fire mode is rapidly firing metal bullets fired in a wide area. The fire is spread enough so that it cannot be completely defended by a Jedi's lightsaber and cannot be deflected accurately. However, the bolts do little damage and do not have enough power to stop most enemies.
Secondary Fire
The secondary fire of the Repeater is especially dangerous. A large concussion blast, secondary fire inflicts heavy damage and has a medium range. Because of the large amount of Ammunition each blast takes, secondary fire can last awhile in a firefight and is the prefered usage of the weapon. It is especially effective because the splash damage means the gunner only needs to land the projectile in close proximity to his opponent to cause damage.