Imperial Heavy Repeater: Difference between revisions

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==Secondary Fire==
==Secondary Fire==
The [[secondary fire]] of the Repeater is especially dangerous. A large concussion blast, secondary fire inflicts heavy damage and has a long range. Because of the large amount of [[Ammunition]] each blast takes, secondary fire is best used on groups of enemies to maximize damage. Useful for launching enemies off ledges. For some reason, if you blast yourself with it, you fly farther.
The [[secondary fire]] of the Repeater is especially dangerous. A large concussion blast, secondary fire inflicts heavy damage and has a medium range. Because of the large amount of [[Ammunition]] each blast takes, secondary fire can last awhile in a firefight and is the prefered usage of the weapon. It is especially effective because the splash damage means the gunner only needs to land the projectile in close proximity to his opponent to cause damage.  
 
[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 03:37, 6 June 2006

Imperial Heavy Repeater
Manufacturer Unknown
Ammunition Metallic Bolt
Max Ammo Capacity 300
Primary Fire Rapid fire
Secondary Fire Lobbed Concussion Blast
Default Key 6
Damage Info (100hp/0sh)
Primary Fire Dmg 10-20 HP
Secondary Fire Dmg 50-90 HP (Depends on range)


A great all-around weapon, the Heavy Repeater is capable of overwhelming a Jedi's Lightsaber Defense with a barage of bullets and killing whole groups of enemies with large blasts of energy.

Primary Fire

The Heavy Repeater's primary fire mode is rapidly firing metal bullets fired in a wide area. The fire is spread enough so that it cannot be completely defended by a Jedi's lightsaber and cannot be deflected accurately. However, the bolts do little damage and do not have enough power to stop most enemies.

Secondary Fire

The secondary fire of the Repeater is especially dangerous. A large concussion blast, secondary fire inflicts heavy damage and has a medium range. Because of the large amount of Ammunition each blast takes, secondary fire can last awhile in a firefight and is the prefered usage of the weapon. It is especially effective because the splash damage means the gunner only needs to land the projectile in close proximity to his opponent to cause damage.