Competitive Play: Difference between revisions
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'''Competitive play''' occurs when two parties engage in a match with the victor being awarded a commonly desired good. Unlike the case with professional competitive sports, those goods rarely if ever include set material rewards like money prizes, and in the realm of JKA are mostly done for the sake of prestige. The primary goal of competitive play in JKA is therefore the testing of one's skills and merit as a player or team against those of other competitors. The competitive event can take on various forms in various gametypes, but is most often held by the parties engaging in some form of saber combat, although competition in the [[CTF]] gametype has a very strong tradition in JKA as well. | '''Competitive play''' occurs when two parties engage in a match with the victor being awarded a commonly desired good. Unlike the case with professional competitive sports, those goods rarely if ever include set material rewards like money prizes, and in the realm of JKA are mostly done for the sake of prestige. The primary goal of competitive play in JKA is therefore the testing of one's skills and merit as a player or team against those of other competitors. The competitive event can take on various forms in various gametypes, but is most often held by the parties engaging in some form of saber combat, although competition in the [[CTF]] gametype has a very strong tradition in JKA as well. | ||
=Sabers= | =Sabers= |
Revision as of 22:35, 2 March 2013
Competitive play occurs when two parties engage in a match with the victor being awarded a commonly desired good. Unlike the case with professional competitive sports, those goods rarely if ever include set material rewards like money prizes, and in the realm of JKA are mostly done for the sake of prestige. The primary goal of competitive play in JKA is therefore the testing of one's skills and merit as a player or team against those of other competitors. The competitive event can take on various forms in various gametypes, but is most often held by the parties engaging in some form of saber combat, although competition in the CTF gametype has a very strong tradition in JKA as well.
Sabers
Competitive sabering has had the most powerful legacy within the game. It is almost exclusively played without pickups and without force powers, and is governed by a codified set of rules agreed upon by all the players.
Rulesets can vary widely across events, but the two most common for duels are: The American standard of playing a match where the victor is determined by the player that first scores 10 points, with each point being awarded for a successful kill, and the health of both players resetting after each point. The European ESL standard where the victor of a given duel is determined by the player who either first scores 10 points or who ends up with the most points after a 10 minutes timelimit, and where the player scoring a point continues on with the amount of health and shields that he had left over from the fight.
Team Free For All matches are most often held across two rounds with either a specified fraglimit, timelimit or both, and the winner is almost always determined by counting up the scores of both rounds together and awarding the team with the highest score. The most prestigious form of TFFA competition is the 3on3 or 4on4 format, but 2on2 matches were not only widely popular, but also quite acclaimed as well.
Although serious competition is possible on heavily modded servers, it most often takes place on basejka or on mods that strictly preserve the original sabering environment as much as possible. The reasoning for this insistence on unmodded servers is that the point of competitive play is to determine the better player simpliciter, that is without any qualification, whereas playing on mods like JA+ that significantly change the sabering system just adds such a qualification. Nevertheless, the main reasons as to why competitive play never took off within communities favouring modded servers were on the one hand the lack of a central organizational structure, like a proper league, and on the other hand the lack of interest towards competitive play in general by players that frequent modded servers.