Weapon: Difference between revisions
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*[[Wookiee Bowcaster]] | *[[Wookiee Bowcaster]] | ||
*[[Imperial Heavy Repeater]] | *[[Imperial Heavy Repeater]] | ||
*[[Destructive Electro-Magnetic Pulse 2]] | *[[Destructive Electro-Magnetic Pulse 2 Gun]] | ||
*[[Golan Arms FC1 Flechette]] | *[[Golan Arms FC1 Flechette]] | ||
*[[Stouker Concussion Rifle]] | *[[Stouker Concussion Rifle]] | ||
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*Example: | *Example: | ||
''If I have the maximum | ''If I have the maximum [[Metallic Bolt]] [[ammunition]], which is 300, and I use 100 Bolts with my [[Imperial Heavy Repeater|Heavy Repeater]], I will have 200 Bolts remaining for BOTH the [[Imperial Heavy Repeater|Heavy Repeater]] and the [[Golan Arms FC1 Flechette|Flechette]].'' | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Latest revision as of 06:03, 2 April 2006
Jedi Knight: Jedi Academy features, besides the Lightsaber, 12 other weapons that can be used by the player.
These are:
- DL-44 Heavy Blaster Pistol
- E-11 Blaster Rifle
- Tenloss DXR-6 Disruptor Rifle
- Wookiee Bowcaster
- Imperial Heavy Repeater
- Destructive Electro-Magnetic Pulse 2 Gun
- Golan Arms FC1 Flechette
- Stouker Concussion Rifle
- Merr-Sonn PLX-2M Portable Missile System
- Thermal Detonator
- Detonation Pack
- Trip Mine
Most of these weapons 'share' ammunition with another weapon, like the Imperial Heavy Repeater and the Golan Arms FC1 Flechette. Both of these weapons use Metallic Bolts as ammunition, and ammunition used by one of these will also decrease the ammount of ammunition available for the other weapon.
- Example:
If I have the maximum Metallic Bolt ammunition, which is 300, and I use 100 Bolts with my Heavy Repeater, I will have 200 Bolts remaining for BOTH the Heavy Repeater and the Flechette.