Search results

Jump to navigation Jump to search
  • [[Jedi Knight: Jedi Academy]] features, besides the [[Lightsaber]], 12 other weapons that can be used by the player. ...he Imperial Heavy Repeater and the Golan Arms FC1 Flechette. Both of these weapons use Metallic Bolts as ammunition, and ammunition used by one of these will ...
    1 KB (151 words) - 06:03, 2 April 2006
  • ...om the energy balls causes a fair amount of damage and disables an enemies weapons for a few seconds. ...ed to create a larger blast. Blasts do a high amount of damage and disable weapons for several seconds. Secondary blasts are best fired at the ground near an ...
    1 KB (170 words) - 15:02, 25 March 2006
  • It is created by Merr-Sonn, and is one of the most powerfull weapons in the game. [[Category:Weapons]] ...
    1 KB (172 words) - 14:25, 4 March 2006
  • [[Category:Weapons]] ...
    1 KB (179 words) - 14:29, 4 March 2006
  • [[Category:Weapons]] ...
    1 KB (181 words) - 22:19, 9 May 2006
  • The maximum amount of Metallic Bolts that any of the above weapons can carry, is 300. ...
    311 bytes (46 words) - 14:39, 25 February 2006
  • The maximum amount of Power Cell ammunition any of these weapons can hold is 300. ...
    318 bytes (46 words) - 14:58, 25 March 2006
  • 411 bytes (67 words) - 14:42, 4 March 2006
  • 632 bytes (108 words) - 15:40, 2 April 2006
  • The ammo power converter feeds energy into energy-based weapons. When energy is available, ammo converters will emit a pulsating orange lig ...
    503 bytes (70 words) - 11:35, 23 July 2011
  • {{quote|Hokey religions and ancient weapons are no match for a good blaster at your side, kid.|Han Solo}} [[Category: Weapons]] ...
    2 KB (315 words) - 14:30, 4 March 2006
  • *[[:Category:Weapons|Weapons]] ...
    2 KB (301 words) - 14:08, 5 February 2007
  • Ammunition for more powerful weapons is usually more rare, and in difficult to reach areas. ...
    972 bytes (137 words) - 08:57, 25 July 2011
  • [[Category: Weapons]] ...
    838 bytes (135 words) - 17:32, 23 April 2006
  • [[Category:Weapons]] ...
    958 bytes (150 words) - 14:29, 4 March 2006
  • ...sshair is the symbol in the center of the screen used for aiming. [[Weapon|Weapons]] fire at the point where the crosshair is directed. Focusing the crosshair ...
    504 bytes (85 words) - 15:08, 10 October 2011
  • 850 bytes (135 words) - 18:35, 4 February 2006
  • [[Category:Weapons]] ...
    892 bytes (136 words) - 00:35, 24 March 2008
  • [[Category:Weapons]] ...
    987 bytes (142 words) - 14:29, 4 March 2006
  • [[Category:Weapons]] ...
    1 KB (205 words) - 14:31, 4 March 2006
  • ...bsorbs Force Powers, NOT damage done by a [[Lightsaber]] or other [[weapon|weapons]], nor does it protect you against falling damage. ...
    1 KB (164 words) - 21:49, 4 June 2006
  • *Heavy Weapons (Heavy Weaps) **Weapons: ...
    26 KB (3,364 words) - 14:05, 31 March 2006
  • 927 bytes (130 words) - 16:16, 4 February 2006
  • [[Category:Weapons]] ...
    1 KB (207 words) - 14:30, 4 March 2006
  • [[Category:Weapons]] ...
    1 KB (200 words) - 03:39, 6 June 2006
  • [[Category:Weapons]] ...
    2 KB (256 words) - 14:30, 4 March 2006
  • [[Category:Weapons]] ...
    3 KB (428 words) - 20:31, 3 December 2009
  • [[Category:Weapons]] ...
    2 KB (307 words) - 22:19, 19 January 2010
  • [[Category:Weapons]] ...
    2 KB (355 words) - 17:52, 18 March 2009
  • 7 KB (998 words) - 19:41, 3 August 2009
  • [[Category:Weapons]] ...
    3 KB (505 words) - 22:00, 11 December 2009
  • 17. Be skilled in all weapons and game modes ...
    6 KB (1,009 words) - 19:35, 10 July 2007
  • Blue stance is also the most capable stance at deflecting bolt or projectile weapons especially crouched whilst using the force ability “seeing”. ...
    8 KB (1,239 words) - 22:06, 19 October 2006
  • ...accurately predict the trajectory of shots or projectiles for non-hitscan weapons like the [[Imperial Heavy Repeater]] or the [[PLX-2M|Rocket Launcher]] are ...
    6 KB (1,003 words) - 18:33, 20 April 2014
  • The Merc profession lets you hold and use weapons. For each base level you get as a merc, the higher your max health and armo Starting Weapon: what weapon you start with. The weapons in order from level 0 to 5 are: bryar pistol, blaster, bowcaster, disruptor ...
    26 KB (4,574 words) - 05:17, 22 August 2007
  • ...ed they had a few modified sabers that I had and some of us used their own weapons against them. When the Dark Empire and AK members were all slept everybody ...
    13 KB (2,245 words) - 03:01, 26 July 2014
  • ...rather he was limited to such a speed. His assailant then also lowered his weapons, and began to broker a friendship. The man was named Wraithe, and he introd ...
    25 KB (4,366 words) - 04:29, 29 April 2012